Gauntlet03

Gauntlet03

Joined Member # 847148
89 Posts 1,666 Replies 2,484 Reputation

You cannot custom design the various Commander ships... so for example, you cannot upgrade the Commander Ship to have superior engines. It currently utilizes 2 HyperDrive Plus engines (so does the admiral ship).

6 Replies 29,490 Views

[quote who="ForesterSOF" reply="904" id="3702564"] Same here. It seems my Designs/desktop.ini is not being created. When I copy all the GRM stuff that is the one file I have to skip or abort. [/quote] @ForesterSOF when you say "I have to skip" does that imply/mean that by skipping this file, you were able to then install and play with GRM 8.0 successfully? I suspect this is the problem... it looks like the 8.0 version had a co

1,416 Replies 4,490,054 Views

RELEASE! https://www.nexusmods.com/galacticcivilizations3/mods/18/? You can now go download GRM 8.0 This download includes GRM Ideology (which will now be distributed with GRM as standard) This download includes GRM-ANM Anomalies... redoes all the anomalies! This version revamps the pirates and the pirate shipset now has custom starbases.</

1,416 Replies 4,490,054 Views

I believe one of the trends we are seeing in 4X... and I'm wholly on board with... is less focus on "winning" at any cost, and a little more focus on immersion and even roleplaying our empires. So an alignment system based on behavior makes a ton of sense to me, if one is embracing that trend. GC3 has a big leg up on this trend, in that it allows one to heavily customize their race and its appearance/ships/etc. Where it lacks (for the time being) compared to ... say Stellaris.

34 Replies 184,625 Views

My latest experiment... I added the Merc files to the relevant folders and zip files inside the game's directory... this seems to have cured the problem. Prior to 2.6 this was necessary... I believe 2.6 and 2.7 this was not... and it seems 2.8 is reverting the behavior. If anyone has some insight it would be greatly appreciated. I really hate having to put files in the game's directory and would love to avoid it.

5 Replies 10,601 Views

I'm having some serious issues with Mercenary modding in 2.8 Opt In... so I did NOTHING to my files (GRM-M) for 2.8... I started up a game... everything seems fine... hire a mercenary, no problem, they are all working as intended. Later on... I have a crash. I reload the game from a save... And alllll the Mercs in the Bazaar go blind... no stats, no images, no ship models... I decide to start a new game... still missing. I open/close GC, restart computer/etc. still missing. I

5 Replies 10,601 Views

"Blaming religion for something bad is the equivalent of blaming the car, instead of blaming the person who made the choice. Yes, that's a bit simplistic, but it's a far better starting point than assuming that the bad choices of a few must mean that the entire idea is evil." Fair... but its also fair to point out that there is regulation of cars, because cars can be quite dangerous, as there is (some) regulation of firearms, standards (some) for being allowed to care for childr

16 Replies 121,178 Views

Thank you! I'm a big fan of intricacy... especially for pirates, because obviously pirates should have gribbly bits everywhere and hanging wires lol. I'm very excited for this next version of GRM, it will be the last before Intrigue gets released most likely. With Anomalies converted and Pirates brought into full glory... I'm feeling as though GRM is really going up another notch on the ladder! I suspect Intrigue will create a few more ship types... which will mean a rus

1,416 Replies 4,490,054 Views

Me too. But it needs work. It needs to be funnier or more serious... its really having a hard time finding its balance in my opinion. If its going to be more humorous... than it needs to be more a parody... not Family Guy/etc. as people have mentioned. Basically... if it could be more "Red Shirts" or "Galaxy Quest" I think it could be marvelous comedy... but it is probably too late to go that route, and it seems clear to me that Seth wants to bring back "good ol next-gen Star Trek" co

116 Replies 677,774 Views

If your familiar with my work, than you will instantly recognize this ship... or rather the ship's predecessor... this is the Buccaneer II and has some significant structural changes. The exposed mid section now has a large power core. The turrets are mounted on standard turret modules... no just sticking out. The top control deck/mount has been cleaned up. Completely new command center/observation tower. The front top and bottom hulls ha

1,416 Replies 4,490,054 Views

To be sure, I don't think SD should get discouraged... okay... let me rephrase... I hope they find the will to remain true to their good work. Its been a bumpy ride, but there is definitely a lot of hyperbole coming from fans as well. Crusade is definitely a massive improvement. I think the new player piece, is both UI, but also just certain features that are either semi-working or counter intuitive. I'd like to note that I am not a founder, own all but th

32 Replies 280,319 Views

Well I have finally finished revamping the Pirate set... there are still some loose ends to work on, like their shipyards... I've also started exploring the work to make their own starbase set... we'll see. Their custom parts were redone/resaved as "PRT" instead of "TR" and the TR removed. Anomalies are done too... so I'll be releasing in early February. Basically leaves me a week or so to... Update the Pirate Shipyards Update the Pirate Huge Battlestati

1,416 Replies 4,490,054 Views

Side note... the Paranoid trait is really useful against Peacekeepers... because the respawning fighters on your colonies attracts them, so they tend to "pool" around certain planets and colonies and this allows you to largely plan around them and build up.

13 Replies 49,041 Views