[quote who="Horemvore" reply="198" id="3741673"] Quoting JerkClock, reply 196 Let me just ask a fair question here, do you think the fact that you have been modding an unfinished game (since the last expansion wasn't out until yesterday) might just have a LOT to do with that? I think your name
Gauntlet03
Thank you! I believe 8.9 will work with 3.4. The updates were pretty minimal. In other news... updating for Retribution continues... I've figured out how to update all the Shipsets (I don't use the fleet editor since it isn't 100% complete). Most things seem to be updated fine... though there are new events I haven't seen before that I need to track down for editing. Here are some new parts you get with GRM 8.9 btw: <img src="https
I'm a little confused... Are you implying he should have waited until the game was "finished" or that his efforts somehow made it less likely that SD would work to fix their own issues/etc.? Or something else?
Hypergates are about as expensive as building a starbase and are available very early game. They are intended as an alternative to bee-lining high end drives.
Also are you using the Hotfix patch/opt in (you must for mods to work right now)
Did you modify these as a mod or directly in the game folders? Do you have "mods enabled" checked?
I remember seeing "worker" ships for supplying social production and "engineer" ships for supplying military production. The code has groundwork for engineer ships (in shipclassdefs.xml) but they don't seem to appear in FactionDefsShipsets.xml or in game or in the fleet editor... guessing they got cut?
Nope! Things are still under MyGames/GC3 Crusade
GRM 8.9 for Crusade/Intrigue is now uploaded. Updated to work with the 3.5 Hotfix version (that enables mods). https://www.nexusmods.com/galacticcivilizations3/mods/18?tab=files The GRM Universe has a wiki! https://sites.google.com/view/stellar-codex/home <st
Have you looked at their class? Perhaps the thicker borders are higher class and the seeing is tied to lower class levels.
It would be rather nice if there was a vassal-esque system. We could potentially surrender to the AI (for -30% econ/research perhaps, and a big morale penalty) for a period of time/etc.
There is a reason the Allies couldn't repeat the wonderful (relatively) advances of Messine Ridge... because the unique terrain allowed for it. Also, what you are discussing is hardly use of "mines" it's use of explosives and a practice known as "sapping". If I found a way to fire a mine out of a cannon and have it explode on top of an enemy... that isn't a "mine" it's an artillery barrage.
Generally the core files need updating, and big fixes get disseminated. So yes .
I think you should prepare to be disappointed. I bet you the admin and resource issue gets fixed but not acquired and unique ship components... Or some halfway combination.
I don't believe so.
What happens if influence is put to the top of their priority list?
I know it's not what you need to make your dream come true, but I just finished a space-mine design for you, it'll be a custom component in the next version of GRM. That field of 7 is a medium hull
As I see it, there are two ways to approach any concept for GC3. 1) A pseudo realistic approach, whereby we justify the idea in real-world terms. I say "pseudo" because actual real world terms need to be somewhat flexible to even work in a game. For example, for all we know, there just isn't a way to go faster than light and therefore the entire game might not make sense. 2) Purely in game terms. Completely abstract value. In this way we suggest a feature would be "convenient"
Vanity. Obvs. lol I wouldn't mind them making a return.
"This will also involve improving the carrier concept in general." This alludes to your concern being addressed "Somehow". Addressed being the key word, it's entirely possible they will over or undershoot the mark on this, but I suspect something will be done to weaken them.
That isn't new. There is a game option to allow AI to surrender their empire to another player. Usually a player they kinda like. In theory it should strengthen your enemies as you defeat them one after another. I've yet to see it really result in that... but there you have it.
[quote who="ScrivenerOfLight" reply="84" id="3740237"] I don't want to get too off topic, but I want to share a brief synopsis of some game play I did last night (while listening to the State of the Union address--so about an hour... plus a little) that illustrates that the game does currently allow for other strategies beyond colony rush--but they aren't necessarily the best strategies... I played on an immense galaxy as Terrans with 6 other factions set to gifted. I decided
Cool, good find, I'll try that sometime.
whats your point?
Zrenrakkan Gate and Tothk gate constructor/supply ship (not certain which it will be yet... might become a template for replacing most Tothk Cargo hulls).