sTn-

sTn-

Joined Member # 717253
0 Posts 8 Replies 304 Reputation

My main gripe with fallen enchantress is how combat is handled, so no. Old games such as Age of Wonders 2 did something similar and infinitely better.

25 Replies 80,000 Views

Space combat needs an overhaul first and foremost. Ground combat is secondary. If ground combat is to be implemented then I hope they do something similar to crusader kings 2. Turn-based or RTS based ground combat would be too time consuming considering how many planets there are in a typical galciv game.

25 Replies 80,000 Views

No turn-based combat either. I would rather keep it as it is then. The developers would also have to develop an AI for that, which could detract from them improving other parts of the game. An AI that isn't easy to exploit. I don't need to be in absolute control of individual units. Letting me determine fleet compositions, tactics etc. beforehand is sufficient and with the option of letting me watch things play out

28 Replies 62,862 Views

I don't want RTS in GalCiv. Fights would probably quickly become rather tedious considering how many colonized planets there are in a typical galciv game. Perhaps something similar to combat in Crusaders Kings? Gratuitous Space battles has interesting combat with good visuals. Perhaps a ground version of that? I want Space combat to be handled in a similar fashion too :)

28 Replies 62,862 Views

Yes, Imperium Galactica had a good system. I absolutely loved how you could build planetary defenses on the ground and then watch them shooting at enemy fleets in orbit. I don't want GalCiv3 to have similar ground combat though.

28 Replies 62,862 Views

How about combat similar to "Gratuitous Space Battles" or the dominion series? I want some kind of pew pew to satisfy my nerdy needs. I don't need to be in absolute control over what happens. Watching things play out is just fine. Also I think the Ship Design mechanic in GalCiv2 was entirely uninteresting, because there was no fun in managing your fleets. Fleet compositions never mattered that much. Choose the biggest hull, put as many weapons on it as pos

411 Replies 1,949,808 Views