Ikillaorc. That is what im naming my star.
sTn-
My main gripe with fallen enchantress is how combat is handled, so no. Old games such as Age of Wonders 2 did something similar and infinitely better.
Space combat needs an overhaul first and foremost. Ground combat is secondary. If ground combat is to be implemented then I hope they do something similar to crusader kings 2. Turn-based or RTS based ground combat would be too time consuming considering how many planets there are in a typical galciv game.
No turn-based combat either. I would rather keep it as it is then. The developers would also have to develop an AI for that, which could detract from them improving other parts of the game. An AI that isn't easy to exploit. I don't need to be in absolute control of individual units. Letting me determine fleet compositions, tactics etc. beforehand is sufficient and with the option of letting me watch things play out
I don't want RTS in GalCiv. Fights would probably quickly become rather tedious considering how many colonized planets there are in a typical galciv game. Perhaps something similar to combat in Crusaders Kings? Gratuitous Space battles has interesting combat with good visuals. Perhaps a ground version of that? I want Space combat to be handled in a similar fashion too :)
Yes, Imperium Galactica had a good system. I absolutely loved how you could build planetary defenses on the ground and then watch them shooting at enemy fleets in orbit. I don't want GalCiv3 to have similar ground combat though.
tactical combat similar to "gratuitous Space battles" or the dominion series with real fleets, consisting of different kinds of vessels, fighters and bombers. The ship design mechanic in GalCiv2 was uninteresting, because you only ever built one kind of vessel to combat the enemy.
How about combat similar to "Gratuitous Space Battles" or the dominion series? I want some kind of pew pew to satisfy my nerdy needs. I don't need to be in absolute control over what happens. Watching things play out is just fine. Also I think the Ship Design mechanic in GalCiv2 was entirely uninteresting, because there was no fun in managing your fleets. Fleet compositions never mattered that much. Choose the biggest hull, put as many weapons on it as pos