SamuelHarper

SamuelHarper

Joined Member # 7021278
2 Posts 6 Replies 185 Reputation

Booger, I was afraid that was the case. The way the BlackHoleLowDetailEffect is set up there's no other way round it. Is there any indication that this will be possible in the future for the game? In any case thanks for your help, much appreciated

5 Replies 37,898 Views

Hit another roadblock. Started a new post because I'm now further into the rabbit hole and asking something completely different now...

7 Replies 11,429 Views

I'm trying to create a mod with more variety of black hole sizes. In the StrategicIconTypes.xsd file I've added some enumeration lines to add the black hole categories. So: BEFORE: AFTER <xs:enumeration value="Su

5 Replies 37,898 Views

Okay I figured it out, I was editing the ParticleScriptDefs file in My Documents/Mods - tried it in the games folder and it worked! Now another hurdle... The BlackHoleLowDetailEffect.xml. I can't seem to add more variants of that, and can't see a reference to it in any other XMLs...

7 Replies 11,429 Views

Hi all, I'm currently working on creating a ludicrously large map of our own Milky Way, that's as scientifically accurate as possible in terms of star systems and their respective names. The supermassive black hole in game is too small to represent Saggitarius A* at the centre of the Milky Way. I've edited the XML files and have managed to add more black hole varieties and radius of effect. However with these changes the black holes don't show on the map at all and all

7 Replies 11,429 Views