Solved. After trying everything I could think of, I just gave up on it. Went to play a game, and 7 black holes were encountered with ZERO anti-matter deposits. Verified the STEAM files, and they failed to verify. Reacquired 4 files. Now it works.
JimmiDee
OK, even copy/pasting the original GlobalDefs XML to the mod directory, gives the same error indicated above. An unmodified/altered original file, fails to load under the mod directory. Full mod directory path: C\:Users\MyName\Documents\MyGames\GC3Crusade\Mods\CustomRacialTraitsandAbillitiesMOD\Game\GalCiv3GlobalDefs.xml ANY one, have ANY clue?
each game defined faction has 5 traits and 2 abilities. In trying to alter that number, do I have to add traits/abilities to the FactionDefs.XML as well, so they match the desired change? (Whether from 5/2 to 8/3 or 10/4 or whatever numbers)
makes sense but,...same error; D:\SteamLibrary\steamapps\common\Galactic Civilizations III\DLC\EXP2_Crusade\Game\FactionDefs.xml(71,13): error: element 'RaceTraits' is not allowed for content model '(InternalName,DisplayName,DisplayNameShort,LeaderName,Description,LeaderDescription?,RaceType,DefaultGovernment?,SpecialBehavior*,HideFromSelection?,ShipTravelDistanceOverride?,HasGenderUnits?,PersonalityTraits*,RaceTraits*,RequiresHomeworld?,StartingArtifactImprovement?,Hom
I am trying to do something similar though not to this extent. I am trying to mod the Custom Builder, to allow for 10/4 vs 5/2 points. I do not have Retribution. I do have: MegaEvents; Snathi; Precursor Worlds; RiseoftheTerrans; LostTreasures; Alatarian Prophecy; MechKit; Mercenaries; Crusade and Intrigue. In the Crusade/Game folder, is the XML file GalCiv3GlobalDefs. Near the Ship information entries, are two lines of relevance. The designator of 5 and 2 for Racial Tr