aLap

aLap

Joined Member # 698357
13 Posts 163 Replies 20,532 Reputation

Hexes are excellent to have on a planet landscape whereas a serviceable 3D map (or a clever illusion of one) would be tremendous to have in a space game. Oh well, maybe next time. Here's hoping that this evolution will be a success.

71 Replies 228,390 Views

[quote who="EleventhStar" reply="30" id="3482128"] In the real world Anti-Matter (and Hydrogen for everybody who thinks we will get water powered cars), is not a energy source, but a battery. It's energy storage. It will always take more energy to make antimatter or hydrogen, then you get back for using it as fuel. This is true for petrol and stuff too but we don't have to produce oil so nobody cares. As for the game, anti-matter is just a well kno

35 Replies 46,307 Views

On the production of antimatter being mined from black holes: Antimatter is basically particles of matter that happen to have an opposite electric charge from common particles. They become fuel when particles and antiparticles annihilate each other, with that process then being able to be contained and harnessed if happening in a large enough scale. This is different from the manner that conventional matter with high energy value exists. The artificial production of anti

35 Replies 46,307 Views

[quote who="parrottmath" reply="4" id="3481666"] quoting post From the information available, GALCIV3 is looking pretty much like the previous iteration with nothing that substantial to tell them apart. This is a gut feeling impression and I hope I'm wrong and there's more than updated graphics and tweaks here and there t

71 Replies 228,390 Views

From the information available, GALCIV3 is looking pretty much like the previous iteration with nothing that substantial to tell them apart. This is a gut feeling impression and I hope I'm wrong and there's more than updated graphics and tweaks here and there to justify wide consumer interest in a seemingly lackluster premise.

71 Replies 228,390 Views