I've heard that dodging is a plain reduction on enemy accuracy, so 20% dodge and 90% accuracy results in hitting 70% of the time. If my ships have more than 100% dodge, will it be invincible to enemies without accuracy bonuses? Like 150% dodge, which is easily obtainable by having 6 tiny hull with field disruption modules in my fleet. and the extra 50% will even help against enemies with some bonus. If it works so, then we can build a fleet like this: 8 aforementioned tiny shi
wyp020610
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These work partially, in my ship designer (from main menu) they work if u have at least 1 non prototype beam weapon. I don't know whether they really work in this way when actually built. Edit: I'm very sure this is a bug.
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TL;DR: Stellar / Slipstream acclerators stack additively and having many in a fleet can push the fleet to ridiculous speeds. A ship in such a fleet can be warped to a long distance away, like a slingshot. I have recently found 2 overlooked modules to be extremely useful. A ship with a Stellar acclerator adds 2 speed to the whole fleet it is in and Slipstream adds 4. Each ship can only have 1 of each at most. Multiple copies of these modules will stack additively
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