4x tech research has a serious flaw in my opinion. It always assumes that technological research is somehow centrally planned. There are vast private industries, presumably, in the GalCiv universe. I'm sure they're all researching their own stuff for commercial purposes. I'd love to see the private sector added to 4x games as the market is vastly larger than what is planned centrally by a government. In that idealized utopia of mine, private enterprise would make res
ctiberius
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I think EU IV dealt with the spam approach in an interesting way by assigning 'overextension' penalties according to distance from home countries, whether or not the province was a core, etc. You can lower the overextension naturally over time or by assigning resources against it or by events. But perhaps some ways of dealing with the spam without global prohibitions
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Founder Elite. Boom!
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I spent most of the past decade playing I and II. I squealed like a little girl when I saw a tweet that this site existed. Immediately became a founder. Can. Not. Wait.
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