Got it. But how do they get around the colony limitations when I stick to them like a chump? The Krynn have 29 colonies on turn 64 and in trying not to 'game' or 'break' the rules, I'm sticking to the limits... (evidently that's not the right strategy). What a change. I put it down a year ago and it is like a different game now.
ctiberius
I'm more interested in understanding why I stick to 2-4 colonies and find out in turn 50 that every other player has a dozen or more and I'm dead last in every metric. AI still doesn't follow the rules, does it.
It's 2017. Can we please have basic list sorting? I have dozens and dozens of starbases. Is it too much to ask to be able to sort the damn list alphabetically or by date of construction or something ? I spend hours of my life scrolling through GalCiv lists because they lack basic, elementary sorting capability. I realize it's a nit. But I've seriously aged days, possibly weeks while trying to find things (ships, planets, etc. etc.). My children have grown old. My wife has left m
I've been trying to play Crusade for about 12 hours now. I just realized ships require spam endless mining. WTF. Of course, the AI doesn't seem to have that limitation... The game has gone from colony micromanagement to micromanagement of hundreds of mining stations that keep getting destroyed by an AI with no seeming limit on ships, build time, resource needs, cash or, you know, mercy.
Agree. I think the minimap and the right-hand side of the screen lists are fairly useless once you start having hundreds of objects to manage. Don't get me started on the frustrating colony list screen under govern. It is so hard to effectively use and doesn't really convey much info.
This approach is so buggy. I have to hit CTRL like 4-5 times and move the mouse around to get the distance pop-up to appear. Sometimes it never does. While I'm at it, frequently the influence pop-up never appears either. Why not a highlighted overlay that appears on the map when you have a ship or fleet selected that shades in the range of the vessels?
This. All those clicks to build hundreds of mining bases has given me tendonitis
Most embarrassing Founder revelation ever? After 1000s of hours playing this game I just discovered today that holding my mouse scroll wheel down allows me to rotate ship designs and the map. I guess that's not bad for a Monday?
It is an hour-long exercise to disband every fleet, select every ship, upgrade every ship and recreate every fleet. This has to be addressed.
Yes. I'm dense, but hopefully not that dense. Show me where in the Input screen I can set keyboard commands for Guard, Sentry, Patrol, Automate, Explore
As it is Starbase construction management is a giant pain in the ass. Some indication of the fact that a starbase has a bunch of constructors there available for use would seem to be obvious. When you're up in the dozens of starbases, how on earth do you figure out where you've sent constructors or how many modules a specific starbase has without zooming and clicking and clicking and clicking. Cmon. this isn't UI design circa 1994.
Not just that but the icon for rally point looks exactly the same as the icon for antimatter. At least it does for me. When I zoom in I can obviously tell the difference. But since I almost never play on anything but minimum zoom it is frustrating to tell the difference.
I've searched the forums for this. And frankly I feel stupid asking. But how do I issue commands to my ships via the keyboard? I understand the input mapping, but I don't see an option for Guard (ideally the G key) or Sentry (S) etc. As it is now, my turns take forever as I manually click, then click, then click again to assign guard duty to my ships.
I've invaded and/or flipped a bunch of worlds. The enemy rally points persist and I can't delete them. It looks silly.
[quote who="joeball123" reply="6" id="3459467"] Starbases, in my view, are state-owned and operated. [/quote] It would be much more interesting and 'alive' if private sector trading vessels plied the spacelanes and corporations built and owned space ports. Governments contract all the time with private entities and it seems like this would make for a very interesting and deep addition to the game.
[quote who="WIllythemailboy" reply="6" id="3460032"] It's a programming thing: events like that are triggered by moving onto the same space as the base to be upgraded, not being on the same space - the game only checks for that while the ship is moving, it doesn't check when it's sitting still. I've had the same thing happen in GC2 to survey vessels - a wormhole dumps them directly on another anomaly, but they don't pick it up until they move off and run back into it
This one may be in someone's list already. I've noticed an irritating glitch when I send a fleet of constructors to an existing spaceport. If there are more ships than there are modules to build, the ships remaining after building modules kind of dock or something. All fine, great. Like that. But when a new module becomes available via tech research, and I click on a starbase to build that module, the build button is greyed out. I have to manually move at least one of the constructors
[quote who="Publius of NV" reply="3" id="3456401"] In GC2, when colonizing a new planet, it was often better to first build the "obsolete" version of the improvement in order to get its benefit sooner. For example, if you have the choice of getting a 10% improvement in manufacturing in 10 turns, or a 20% improvement in 20 turns, doing the 10 turn improvement first will have your factories working at 110% for the next 10 turns so that your upgrade might be completed in 9 turn
I'll take a different slant on the original post. How bout a way to upgrade all the things that need to be upgraded WITHOUT having to go into each planet screen, click the market center, click upgrade, then click the next market center, click upgrade, then click the next... ad infinitum. Maybe a button on the planet screen to 'upgrade all' or even have this option available in whatever takes the place of the colony management screen from GCII so I can just clic
Am I lazy for not reading a few thousand posts? Possibly. Will it stop me from posting again about something discussed already? Nope.
This may have been discussed already. I'm getting a little motion sick watching my ships 'wobble' on the hex background. Having the ship turn and move into the hex and then again to another hex is more than a little off-putting to me. In fact, I've stopped watching the screen during ship movement because it is just so damn annoying. Could ship movement not just be a fluid motion that starts in one hex and ends in another without turning and moving into each intervening
Why on earth is there a single queue? It kind of dumbs things down and implies that somehow, on this vast planet, we can only work on a single thing at a time. Boo single queue. Now, shouldn't starports/starbases always have the ability to build a ship if so configured? A la distant worlds?
Holy shit. Alpha link is in my gmail spam folder. So. There it is.
Got it. So I have to 'activate' before it shows up on steam as a downloadable thing in my library? I've been playing these games since CGA monitors. I'm not an idiot. Forgive me Brad but nothing thus far seems overtly intuitive.
Read the forums. Realized that after a decade I do in fact have a stardock.com account. Logged in. I have the serial. Do I not also need a download or something? As in, perhaps, some files installed on my PC into which I input the serial # ? Like, maybe a link to some kind of file?