[quote who="CariElf" reply="17" id="3734538"]Are you using any mods? I can't add more than one commander to a fleet here, and the command ship and its description look fine.[/quote] I'm not talking about adding more than one commanders to a single fleet but what happens after adding specific amount of commanders overall in others fleets. Also including commanders which have been upgraded to privateers.
SpacePuddings
After making a new game, the issue replicated. After assigning 5 commanders, the sixth becomes a constructor and the aforementioned bug takes place. Also I noticed that my carrier type privateer commander spawns 4 ships with huge hulls that have 400 hp while the carrier itself is large ship type and I haven't even unlocked huge hull tech. So I guess there is unofficial way to beat the game and it's called: Find exploitable bugs and conquer the ga
[quote who="dlapine1" reply="6" id="3734305"]Life support required for all spaceships? What kind of crazy talk is that? [e digicons]:)[/e] Um, did you edit in place or make a mod for these changes? If you have a mod, can you point us at it? I like this idea a lot.[/quote] Huh, I didn't make a mod. I just edited this part as such for each hull type except cargo: As previously mentioned, these values can be found from ShipHullStatDefs.xml <
Alright, I modded my game so that all ship hulls except cargo has 1 range. It works perfectly, at least for me. If I want to make offensive fleet, I have to invest on ship range upgrade sciences. Previously those upgrades were pretty much useless but now they are actually necessary, if you want to travel around more freely.
In addition, decomissioning the ship also gives money equal to the ship's price, few coins but it's still infinite.
Weird bug: when i try to add commander in a fleet, it ends up being a constructor. It has the model and name of constructor but also has some description of commander. When I decomission it, I get free administrator point and I can then reassing the commander, get a constructor and decomission again. This way I can get infinite amount of administration points but I can't have any more commanders. This happened all of sudden. I already had some commanders made and assign
Well drones are tiny ships and behave in battle just as if you had tiny ships in your fleet. Tiny ships aren't a joke, they are really good so handing out free ships is questionable. At some point the drones get all upgrades so you might have free drones that in the shipyard would cost 400 construction points. And the upgrading is really powerful feature. It's also mind boggling how op the ai carriers are at some difficulties. I had drengin carriers at the age of war wi
One thing that I think I've noticed that the AI wants to do is to find and target your unique ships that you get from different governments. I mean the prime minister's ship, the princess, the prince etc. It also seems to magically know where they are.
If they are at war with everyone else already, they don't necessarily start one with you.
Well what's your point? What diffuculty are talking about? The production doesn't mean anything because at higher difficulties the ai has 4 times the production and tech progress than player. And the ai acts differently based on what difficulty and game settings we're talking about. Yes, the ai is stupid for many reasons and at some point during the game you can just feel that "okay I've won" and playing the rest of the game is very determined.</
I think my saving and loading times fixed when I stopped saving so often. If i saved like 3 times per turn, they would grow to very long times. If i saved like once per turn or every 3rd turn with autosave it was fine.
Okay so to change those stats you first need to do this: check the integrity of game cache, steam will download your data files again. Then close steam. Then open that file and do the change you want. Save the file and close it. Then open steam and launch the game. If that doesn't work, you either didn't modify the right stat or it can't be changed.
[quote who="EazyWin" reply="3" id="3731497"] As far as leveling up your custom race, I think it would lead to a situation where some would feel they had to use the race they leveled when moving up to a higher difficulty. [/quote] Well instead of difficulty, we could have levels. So if you want, you can choose to play against level 50 drengin once you're level 40.
I think the game lacks replayablity but it could be corrected. I don't play the story mode, only custom games. First of all, every single game has the same pacing. You struggle at the beginning, then do some game moves to beat the ai at the middle, then just steamroll it at the end game. During end game only thing that holds you back is the lack of durantium for legions (i don't know how the ai gets durantium for its defending legions). So what wo
It seems that while the game is autosaving, you can get inifinite amount of new citizens. It works like this: after new turn, game starts to autosave, if you can recruit new citizen, open up the train new citizen screen and choose which citizen you want. You press train, but nothing happens. You can then spam the button as much as you can and get so many as you like. For example I got 99 administrators in one game. Now I chose generals and I have 1500 legions after the autosave finished.
I checked all those things you mentioned. I think moving save files to oldsaves folders and only using the latest save did help a bit. But then eventually, I was playing gigantic map and it was 3 turns until age of ascension when my game performed autosave. That autosave never finished and now I can't load it either. Previous save is 2 hours before.
So I'm at war with godlike ai. It has 20 times more ships than I have. It just flies to my influence area, which is full of starbases and shipyards, doesn't destroy anything except few here and there and leaves when it's at war with someone else. If it wanted, it could have destroyed every single starbase and shipyard I had but it didn't. It didn't even take any planets. So the ai is godlike idiot.
It seems that custom games sometimes miss resources. I know for example thulium and elerium can be completely left out. But now I noticed that the entire galaxy has no techapods. I bought one on market but then after purchasing that single one there's no more techapods even on market. So this must be a bug. It also seems to cripple ai because they don't advance as usually if even one resource is missing.
Is there any way to make ai slower by editing the data files? EDIT So I changed my settings as shown here MovesCap Global &nb
[quote who="Larsenex" reply="1" id="3727661"] How did you want to address the problem and I can help you in the files. [/quote] Well, if you could tell me which file and line contains the value which determines how far from planets and starbases a ship without life support module can travel. I think it should be significantly less. At the moment you don't need life support at all 90% of time in most ships, only very long distance survey ships needs them.
So I've played few custom maps and here's some thoughts. Ship operational range. I played a large map and all my ships could reach almost to the edge of it without any life support systems. So I could just fly around enemy systems freely and the enemy could do the same. I wonder if there was some way to mod this so that ships without life support modules could only operate inside your own zone. And colony modules would increase the operational range to make colonizing distant worlds p