Maybe it hasnt occured to you that people at the start are overwhelmed and arent certain what ship design are good and which aren't? Yes, designing a ship takes only a minute. Finding out it is not good takes a lot longer (especially as feedback is pretty difficult to find in the game itself), hence it's not that weirdly to fall back on what the game provides at the beginning. So saying that you should learn it yourself is no excuse for poor design. There is also a difference between designin
eXistenZ2
[quote who="Horemvore" reply="16" id="3713543"] You are complaining the AI had access to a ship design you did not, but, refuse to make your own design to counter that.....in a scenario where the AI has boni and advatages....like having access to designs you do not, cause god forbid you have to make a design to kill the AI. Faceroll fail. [/quote] No, I had the very legitimate complaint that none of the default designs I had access to were/are as good as the
I guess population works differently then in older scenario's. I find myself ramping up the production of planets as much as possible, but maybe because all the scenario's Ive played untill now were "start of very small and defeat the much bigger enemy". I hope they arent all like that With capturing, I assume you mean colonizing?
I know how strategy games work for the AI, I have played plenty of other 4X games like Civ and Endless Legend :) This was on normal difficulty, so there werent any AI bonusses involved. It was just the AI had somehow acces to a ship design that was impossible for me to replicate, that is something else then getting additional production or money or such. But all that aside, ill check out the designer in the next scenario. Just some more basic questions:
It makes sense what you say, but again, any new ship I unlocked (and this scenario gives you 2000 research points for free, so it was not like I was trailing), was still way worse in stats than the ships the AI started with at the beginning . I feel that at least the default options you have/unlock should be reasonable, which they werent by a long way.
I don't want to design them this early in the stage of my learning process of the game (and also not for what is a short scenario). And the standard ships the game unlocks should at least be somewhat on equal footing with what the AI has. Your success should not be dependent on ship designing alone, thats in my eyes bad design. This is foremost a 4X strategy game, not Kerbal Space program.
I had 40 logistics, which was the maximum keeping the research output/era in mind. i just feel its is unfair and unreasonable that you should design your own ship to have somewhat of an equal footing, especially in a scenario. You unlock some ship standard designs and they are bluntly put all very inferior to the standard design the AI had in this chapter/scenario. I feel I only won because I made massive fleets and there was not a real 6v6 battle (which they probably would
How exactly do you mix weapon types? You mean have different types ofweapons on the same ship type in a fleet? like one assault with beam weapons, one assault with missiles, etc... And yes, it was indeed the auto upgrade that was turned on. I'm not quite sure why that option exists. its like you ask someone to build a house so you have a place to stay and instead he builds a whole hotel that will take like 5 times longer and is more expensive.....</
I acquired this game a while back and now got all the DLC, so I wanted to start on it. Completed the tutorial and got the hang of most of it, but combat and ships (design) still baffles me. It's unclear to me how the beam/missiles/ kinetic work, this wasnt explained in the tutorial, I only know they require different resources. But should you focus on one weapon type only? make a mix of them? use some weapons for type A and other for type B? <p