Don't quote me on it, but I think he made the planet/star mod, and his other works, open source.
Mernom
There is no need to harass the guy, he just meant well without knowing that it's a sore spot. And unfortunately, do we even have other active modders? I know that the planet/star types mod is abandoned, and many others are outdated and don't seem to be worked on.
There is no need to harass the guy, he just meant well without knowing that it's a sore spot. And unfortunately, do we even have other active modders? I know that the planet/star types mod is abandoned, and many others are outdated and don't seem to be worked on.
There is a maximal limit for how many things you can have in one solar system IIRC.
He doesn't put his mod on steam atm, because he can't put it all in one piece IIRC.
The biggest problem with GC3 mods IIRC is that mods that change the same files are not really compatible.
You can make your own ship styles now. As long as the original ship designes are available you can group them.
I don't have any other mods installed except a background skybox mod and a mod that adds another galaxy type (That I don't use atm). Latest crusade version, but was like that in the opt in too.
I've started multiple games, and the same settings results with less planets when using GRM. Also, where do I report a forum bug? It's been causing some problems with typing with mobile.
After looking around, it seems that pirates using normal weapon apperance was duo to mod conflict with 'Old-Spiders Pirate Space Monster Dread Lord Mod For Crusade'. Also, did you mess with planet spawn chance? I was playing with the same settings, but I got a lot less planets nearby.
Also, about the command ship issue: Did you think of adding a command ship Mk2 promotion?
Not gonna read the entire thread right now, just gonna say this. With version 8, The Anomaly pirate ships actualy use normal weapons insted of just appearing to only use kinetic weapons. Will it be possible to fix that for your other designes?