[quote who="SchismNavigator" reply="1" id="3744917"] FF was never my thing but I wonder if this could lead to something more crazy... Earthbound remake. [/quote] EarthBound remake/re-release will NEVER happen unless DMCA is repealed.
JerkClock
[quote who="admiralWillyWilber" reply="11" id="3742128"]Add colonize class zero planets. I like the idea of diversifying colony ships. [/quote] That, or let us do SOMETHING with them besides blowing them up with Terror Stars and mining them as Asteroids. Like maybe we can use a special ship to build a Science Station that studies the planet, netting us some research.
[quote who="Uncle_Joe" reply="9" id="3742110"] Which is quite possible, but players don't like to be 'penalized'. And I think game devs now run in fear of Steam reviews from players who quickly spam out 'Not Recommended' reviews because they were challenged in the game. :/ [/quote] Which is one reason I support Epic Games Store (even though they're no less scummy than Valve). But yeah, you can't really have a 4X game without the EXPAND part, that's one of
I think what it comes down to is that there's really no way to completely discourage colony rush, at best you can force players to be more strategic about it. The fact that each planet has a growth cap (as they should) means that NOT grabbing every planet you can ASAP is a VERY BAD IDEA and always will be.
[quote who="Gauntlet03" reply="205" id="3741755"] Well you may want to consider rephrasing your question next time because it reads pretty "loaded"... the subtext instantly said to me (and others) as: "Stop complaining, it's your own fault for trying." in a sarcastic tone. It reads aggressive and disingenuous to me and he obviously took it that way. Part of it, is that modern culture has generally trained us that when someone says "Let me ask you a fair question" we've learned
[quote who="barrybeal" reply="202" id="3741747"]I'm a petulant, whiney child who can't stand someone who doesn't live in my echo chamber [/quote] Uh huh. [quote who="Gauntlet03" reply="202" id="3741747"] Well... a few thoughts... 1) in the age of "games as a service" is a game ever finished? The answer is no. So when precisely should someone offer a mod or not? The answer is simply that there is no right or wrong time, merely a matter of
[quote who="Horemvore" reply="198" id="3741673"] I think your name fits you. (The first 4 letters atleast) [/quote] I won't say I'm not an asshole, but I WILL say that what makes me one ISN'T pointing out that modding a game while it's going through frequent updates, expansions, and the like will lead to problems. I mean, that's just common sense. If it bothers you when people bother to ask a fair question, you must have a very miserable existence. [
[quote who="Horemvore" reply="195" id="3741635"] I am no longer updating, supporting or checking on this mod. Had enough of SD's antic's in regards to modding and flatly refusing to fix a broken game. Time to move on. [/quote] Let me just ask a fair question here, do you think the fact that you have been modding an unfinished game (since the last expansion wasn't out until yesterday) might just have a LOT to do with that?
[quote who="jabberjaws" reply="13" id="3741631"] Does anyone like the idea ? besides me ? If not I will give up... ok [/quote] I like the idea, but there are only so many ways to do it w/o breaking suspension of disbelief.
[quote who="Gauntlet03" reply="3" id="3741560"] It would be rather nice if there was a vassal-esque system. We could potentially surrender to the AI (for -30% econ/research perhaps, and a big morale penalty) for a period of time/etc. [/quote] Conditional Surrender would make for an interesting mechanic, but it would also be nice to able to surrender, then watch the AI play against itself. For the latter, the point would be seeing the outcome of us sur
I've actually had the Drengin beg me for peace before. But it's usually when they're within 5 turns or less of complete annihilation.
Offensive Defense is nothing new, but hard to pull off, especially when you can't entirely predict your enemy, ever.
This was largely how they played in GC2 as well, minus the artifact thing b/c those didn't exist yet. Two things I noticed when playing the Drath in GC2 that likely still apply: -With War Profiteering, you could basically ignore purchase cost, even for expensive as hell ships like Dreadnaughts loaded to the brim with weapons and defenses. -They were arguably the BEST at conquest. The ability to get others to go to war with you served as a great distraction when y
[quote who="tetleytea" reply="18" id="3741415"] I never said anything about Qubits. [/quote] Quantum Computing. In the immediate future, home computers can only hope to ever access this via cloud computer, but when they figure out how stabilize them in normal environments, that'll change.
[quote who="Horemvore" reply="8" id="3741401"] It is a game. You know fiction, fun, make believe. Space Monkey's that enslave or eat every one they meet (Drengin)? Dubious. [/quote] Given that there are a wide range of moralities on our own planet with our own species, it's dubious to claim anything about a species orbiting another star, having different evolution, different biology, a different environment on their planet, etc. We have zero measure of
[quote who="tetleytea" reply="16" id="3741384"] Brad and company, I am under NDA as well, but I must implore you strongly to keep up that effort on farming computing out to the cloud. YOU WANT THAT MARKET. I am on the hardware side of things, and there's some technology coming out for data centers that will blow your mind. It's no secret that superconductors require lots of cooling, down to the single-digits kelvin. You can't just pack a freezer that cold under
[quote who="Frogboy" reply="3" id="3741357"] Totally different system in GalCiv III. No Slave Canyons for instance. For Retribution, I kind of crossed Terran and Drengin styles for a bit of a hybrid. It made them a little more sophisticated than the Drengin but still pretty evil to play. [e digicons]:)[/e] [/quote] Nothing wrong with that, just making sure they're more balanced. Perfect balance isn't really possible most of the time, just
The Korath felt a little OP in GC2, are they better balanced this time? One example of what I'm talking about, sure, Slave Canyons cost them -3% influence each, but when they can just build a Dark Influence building for +200%, this feels less counter-balanced, and more overcompensated. Having a no maintenance economy building that topped what the Iconians had is another example.
Good point, the cloud exists, and by the time its servers are down, PCs have gotten faster by enough for this to not matter.
[quote who="Frogboy" reply="7" id="3741052"] If I can farm out AI to the cloud, then I can just use brute force algorithms which makes writing good AI much, much easier. [/quote] I do have ONE major concern, though. Wouldn't using a cloud be a form of Always online DRM?
[quote who="Horemvore" reply="3" id="3741040"] The AI does not currently do influence, ever. And as the OP pointed out they are settling in such a massive influence zone, even if they did do influence it would be wasted money (rushing, cause they would have too) due to influence requireing time to build and yours been so overpowerign the planets flip within a turn or 2. I actually use this as a strategy, settle core worlds in good systems leave the other planets, plop a Cultur
It might be better to instead make the AI decide based on how much it respects you, it's a legit tactic if it's planning to defeat you in the long run. Though for that, extra dialog and counter influence strategy would be needed.
[quote who="jabberjaws" reply="2" id="3740994"] Quoting JerkClock, reply 1 Mines in space can only work if you reconstruct the idea. It wouldn't make sense to mine off areas, but as a defensive measure for things like Starbases, HyperGates, Shipyards, and the like, they make sense. Even with 3 dimensions o
Mines in space can only work if you reconstruct the idea. It wouldn't make sense to mine off areas, but as a defensive measure for things like Starbases, HyperGates, Shipyards, and the like, they make sense. Even with 3 dimensions of space it's not implausible or necessarily impractical. The enemy could see them and slow down, sure, but they make themselves easier to target in doing so. Lastly, you COULD mine a planet for defensive measures, but that should p
[quote who="leiavoia" reply="5" id="3740974"] This sounds a lot like another revolutionary 4X game ... MOO3. That went down well! [/quote] Master of Orion was over-rated.