Ultima_Ratio

Ultima_Ratio

Joined Member # 6870629
1 Posts 3 Replies 482 Reputation

[quote who="Publius of NV" reply="4" id="3700432"] Quoting Ultima_Ratio, reply 3 Anyone else experiencing severe performance issues with this? Mostly upon saving/loading. I have not noticed any differences. You might want to supply your machine specs to see if anything sticks out. [

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[quote who="Publius of NV" reply="1" id="3700425"] Cities (at least in Crusade, I no longer play the base game) are population improvements, so they get benefit from population bonus tiles. If you put a city on a +1 pop bonus tile, that city will support +1 more population that it otherwise would. [/quote] Actually, in my experience each level gives cities +10% population cap (applied to planet's overall cap), at least for carbon-based races. Silicon-based cities seem

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The Iconians start with this, and you can choose it for custom races - it increases your social production and research by a ridiculous 200% while halving your ship production. Except it doesn't halve it - these modifiers are, as far as I can tell, additive, so the more shipbuilding modifiers you have (if creating a custom race, militant+2 alone covers a good share of the -50% you start with), the less pronounced the starting penalty will be. Adding up, the trait effectively gives a net +350%

5 Replies 21,658 Views