Kazadum9

Kazadum9

Joined Member # 6866714
1 Posts 6 Replies 100 Reputation

Can you PLEASE get the ai to attack shipyards, I changed the dangerbellcuretagetdivisor to 2, as dividing a bell curve by 2 instead of 3 makes the area larger and the ai does seem a bit more aggressive when it is changed to 2. I really don't know if I am imagining that or not. If the AI would attack shipyards than it could really be challenging because early in the game when it declares war it can mash up your fleets but then it stops it doesn't go after your shipya

21 Replies 130,076 Views

I did make a mod to it that kept it making transports, every time a colony was founded I have it make a legion, certain buildings produce legions, temple of valor I have producing 10 legions and 10 garrisons. My logic is every colony would contribute legions to the empire the cost is now there is a reduction of growth and one time fee to colonize but I have the computer invading the sh*t out of me now. The ai has enough legions to wage war and their colonies are lot more difficult to invade.<

7 Replies 10,819 Views

You know i found his avatar and pressed email but it said he chose not to receive emails, any help getting ahold of someone would be most appreciated thanks. You I did find one interesting thing in one of the XMLs, it said something like Danger Curve Target and its value was set at 3 I wonder if the curve is what selects targets?

7 Replies 10,819 Views

I have modded the game to a point where its actually challenging, wow. I cant believe it but there is one last thing, I cant find the xml which controls the targeting for civilizations at war. What I mean is the ai fleet will simply hover on my planet and not move if it doesnt have transports. I want to find a way to make shipyards a priority target for ai civilizations, if I can do this I think I will finally have the game at a point where I will have fun as the ai will be able to take out m

7 Replies 10,819 Views

OK I have modded the game beyond alot of what you have done, I have modded to the point where it will build space elevator, shipyard,deepcore,and then factories around it, research and wealth.... then it will build adequate population and food. It will almost never build the higher order manufacturing hubs like fusion reactor or central mine. I instead changed the value of Space Elevator to 2 and +1 every level now I have the planets on par, which is pretty amazing. I changed colony c

53 Replies 253,594 Views