Right, I was not planning on anything that complex. Far more of: Each trade rout I have with X civ generates 1/f spies worth of espionage with them. The side idea of tourism would be more along the lines of: Tourism above a certain threshold generates espionage with all known civs. (With maybe a small inclusion of a multiplier based on their race traits.)
Hazmatcat811
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Hello! I'm trying to create a mafia style Civ that specializes in information brokering. One of the key features is that they will generate a minor amount of passive espionage along trade routs. (And maybe a smaller amount through tourism.) The issue is I have no clue how to link two completely separate things such as trade routs and espionage.
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