BCzerwieniec

BCzerwieniec

Joined Member # 6854560
2 Posts 4 Replies 94 Reputation

[quote who="JerkClock" reply="2" id="3702977"] If you were playing as the Drengin, I'd say there's a possibility that Stardock got super clever and added a "convert conquered population into production fuel" mechanic. On that note, if that's NOT what was happening, maybe they SHOULD add it [e digicons]:D[/e] [/quote] I was playing as Terrans. And yes, at the beggining i thought it is intentional, so you can repurpose a newly conquered planet,</p

4 Replies 9,232 Views

[quote who="Rhonin_the_wizard" reply="1" id="3702944"] Most likely what is happening is accumulated construction is being used to finish the improvements. Hover the mouse in an empty space of the improvement queue to see how many points have been accumulated. [/quote] Could it happen for 15+ turns? When i chose to build an improvement is says it will be done in 10 turn (bar empty), but as soon as the next round begins it's done.

4 Replies 9,232 Views

Hi guys! First of all, i really like the balancing now, production-wise that is. I took a 3-month break from playing the game, recently came back and it's a lot of fun. Ok, so what's the deal? I conquered class 4 planet from Iconians. Without any cities, it had population of almost 5, which was slightly odd. So for the next 20 turns, the population was shrinking. Every turn that happened, the improvement i was building on that planet was finished within 1 turn. That was very n

4 Replies 9,232 Views

Prototype durantium driver cost 12 durantium. All other weapons in that tier (first from age of war) cost either 1 or 2 of their respective resource. Is that intentional? It's not really that much better than other stuff in that tier IMO. Famous Ruthless from Malevolent tree is sort of useless now (other than unlocking next traits). I see why it was nerfed from +100%, but now it's much much weaker than a similar trait trom Pragmatic tree (the one that gives 3 engineers - it equals to

65 Replies 186,094 Views

[quote who="Publius of NV" reply="1" id="3692470"] I've been speaking to a developer about the work camps, and I think a fix is in the works, at least to make the upgraded improvements rational. [/quote] [quote who="rrfarmer2000" reply="3" id="3692561"] - drengin work camp - yes a balance is in place to make the first level of this not as powerful, but other than that Spam away! Although, other improvements go with different playstyle, and your popula

4 Replies 14,714 Views

First of all, hi everyone. First post on the forums from an old GC 1 player. I bought GC3 right before 2.5 update, so it seems that the game is changing at a ridiculous pace :). Anyway, couple of things that seem like a bug or an oversight: - Aquatic worls give bonuses to production and morale, no matter what civ I play (shouldn't it be like that for Torians or other watery guys?). It makes aquatic colonization focus useless technology (i think it may even cancel production bonus) and

4 Replies 14,714 Views