Legionnary

Legionnary

Joined Member # 6833478
2 Posts 4 Replies 208 Reputation

I fixed it. You just have to start with a colony ship, and have a colony ship at all time, then you'll be fine.

1 Replies 5,630 Views

...I accidently found out how to make a nomadic race. Here's my files: https://www.dropbox.com/s/eri06u8bmwx13uz/StarSystemDefs.txt?dl=0 https://www.dropbox.com/s/hk8fj8czf0bebjt/Fact

1 Replies 5,630 Views

That could be possible, though not without some help. First question: Is it possible to edit or to choose a specific thing only? For target I've only found generic things like Faction (who is giving/receiving, but not the reverse.), Shipyard, Ship, Colony, etc. and for scope all I could find is global. They do not seem to have an enum or an xml that defines targets, it seems. The other question is if it's possible to import other files and use functions in t

6 Replies 8,655 Views

The "slave" faction I'm creating is set to have a minor/special AI, so that humans can't play them, so setting them as the same team before a game is not possible. I'm wondering instead if there is a way to define special behaviors. Is it possible to edit special behaviors?

6 Replies 8,655 Views

The problem with the first one is that you'd more than likely have to crack open a .GC3sav to find it, which I have no idea to do. The problem with the second one is that I'm attempting to make one of the factions like a mindless partner that will not attack a specific faction but will attack everyone else. With having an alliance, the problem is you'd have to open dialog with them, which I'm trying to prevent so they won't get chummy with anyone else.

6 Replies 8,655 Views

Is it possible to set two factions' relationship between one another through XML files without there being a scenario? I've been looking for a while through the code and the forums, but the closest thing on the forums is a thread with one or two posts that just repeat the question, and the closest I've found in the code was AllyPlayer (which would work, but does not seem to work outside of scenarios) and SetDiplomaticState (Which I am unsure if it can target players, since I found this under

6 Replies 8,655 Views