My first reaction when I read this: I seem to remember a certain mod in another game with a 'flexible difficulty' challenge option once. I wonder if we might see something similar here? [e digicons]:grin:[/e]
GASherbert
[quote who="peteincary2" reply="6" id="3562296"] There is no indefinite trade. You can see active treaty agreements from the diplomacy screens, including how many turns left on an existing treaty. 50 turns is the usual amount for any trade agreement. Credits per turn helps guarantee cooperation from the civ getting the benefit of the treaty. It is an incentive to keep peace. It is part of the game to be able to make and break such treaties. What I would find helpful
Heh... it gets worse. Until those soldiers were loaded onto the transport, they were just normal citizens. [e digicons]^_^[/e]
At the very least you should not be able to offer a trade that you aren't even capable of honoring. I see no problem with trades exceeding income if you have enough credits to support the deficit, but if you can't meet the terms of the trade when you make it, it should not be allowed. Indefinite trades are problematic, especially when combined with discrete items. Perhaps they should all be given a set term. And maybe cancelling a credit per turn treaty could pay out the outst
1. I don't recall seeing anything in game, but I believe your previous galaxy settings are retained when you click new game, unless you've updated the game since starting the previous galaxy. 4. I believe the minimap can show ship routes, though that may be a little less helpful than you wanted.
3. I'm a little confused when you want to create rally points in space when you just said you don't need or use rally points at all. If you go to the rally points tab, you can create rally points wherever you'd like. You can even move the points if you'd like to shift them somewhere else.
I think any percentage reduction should be made to combine multiplicatively. That would have the benefit of diminishing returns on stacked bonuses and avoid the possibility of hitting 100% reduction (which has a tendency to break gameplay).