Hamiltonz1291

Hamiltonz1291

Joined Member # 6829300
5 Posts 6 Replies 517 Reputation

Organic assimilation into synthetics is great for later when you have transports and can capture planets. I like to rush colony ships and capture planets early. I even go so far as to park warships outside A.I. shipyards to kill colony ships and constructors to keep them weak. Everyone has their own favorite flavor of cheese. :D

7 Replies 18,167 Views

I don't play Yor. In order to complete the Yor achievements I tried them out for the first time. I build a couple of colony vessels and then I run into a problem with deploying them; not enough population. I search every wiki page and every forum post and they all say to build a "Fast Assembly" in order to build more population. After over an hour of solid searching I start running through the patch updates, because I know at some point this changed but I cannot find o

7 Replies 18,167 Views

I recently purchased the latest DLC and I started completing the Achievements still left in my to do list. It looks like there is a crossover with Star Control Origins. There are four new achievements: win as Mu'Kay, win as Mowlings, win as Free Trandals and win as Tywom. These appear to be SCO civilizations (I do not own SCO). It doesn't look like those races are available to play just yet. That or I just don't know how to DL them. Very cool if t

3 Replies 15,977 Views

[quote who="WIllythemailboy" reply="4" id="3728178"] Quoting DivineWrath, reply 2 Not a perfect solution, but have you tried filling your queue up with multiple 'aid xxx'? Or give us an "infinite repeat" command like ship construction has. Applies to the research/econ production as well as cit

5 Replies 8,733 Views

First game I played on a large map I ran out of administrators and it made me think the game was not balanced for long play on large maps. You guys are forgetting that admins are often permanently lost when the colony ship, surveyor, or constructor is destroyed. After a ton of research (where no one seems to have a full understadning) I finally figured this all out. You are not meant to only train ten administrators ever in a game. There are two ways to open

27 Replies 127,799 Views

I also thought that this was a bug at first. I've had constructors recently that cost three administrators and allowed for building of three separate SBs. Have you noticed that the new constructors that cost more admins also have shorter range? I did after I upgraded several that were at the limit of their range. I had to sacrifice one of them in order to get the other two back in motion.

4 Replies 7,291 Views

Game locked into an infinite loop where it reports (dialog box) that trade ships are needed and pops the same dialog box up when the user clicks to close the box. The box appears to be generated when one fleet without a commander is moved to the same hex as a fleet with a commander. There is only one commander ship for that player. I attempted to submit this through the support page but the submit button would not activate. I have a save file that reproduces the l

1 Replies 5,244 Views

It was disappointing to find out after all the work I put in that I could not use my custom race to play a local multiplayer game. I understand this was a feature that had to be disabled due to the lag caused in sending huge custom fleets over to the other players. I appreciate the work being put in to make the game robust and reliable, but at the same time I would really like this feature put back in. If the problem is just in the transfer of fleet model

0 Replies 6,361 Views

In Europe before modern English even existed in it's proto form northern ships would predate on coastal villages. You can call these people Vikings if you want. Someone got the brilliant idea to just pay these people off. The thinking was they were going to get the stuff anyway if it's just given away no one gets killed. This lead to an INCREASE in attacks as the word got around that getting stuff from those people was easier and had a much lower risk. I'd l

11 Replies 36,091 Views

No, don't remove minor (independent) single planet civilizations! This tradition goes back decades. It would make the game less complex and less awesome! I just played a 2 player tiny map with six systems. Two were player systems, two were colonizable, and two required invasion fleet of transports. This was a perfect game. Lots of choices and rewards for making good choices.

3 Replies 16,255 Views