If you still haven't tried placing your mods in the Crusade folder, try doing so. Just because you don't think it is being accessed, that is indeed the folder being accessed.
AdamMG
I exclusively use custom races, and swap around a bit. I love the aquatics, for hot pools, learning centers, central mine, limitless cheap hydroponics, and bonus terraforms. I like silicons as well, but find that aquatics have more bonuses in general.
[quote who="Avatar137" reply="10" id="3783317"] Quoting AdamMG, reply 2 Useless in that they cannot use it, at all, ever, and will trade you for the same tech time and time again. So yes, it is useless to everyone, unless you are taking advantage of the exploit. &n
Even stranger, if another civ has an Alliance with all but you, and you have an Alliance with all but them, making that final alliance will give the other civ the win (even though it also gets the player all alliances). I'd call this a bug, maybe? But maybe not - the other civ also won by Alliance, it is more of a tie. It does make me careful when going for the Alliance win.
Thanks!
Jon, That is correct. Entertainment and food techs will be bought by synthetics, it won't get added to their list, and they will buy the same techs the next time you speak with them. In fact, even cycling through civs in the trade screen back to the same synthetic civ, will place the techs tradeable with them again. One can wipe a synthetic out of money, techs, resources, and starbases, in a single turn, trading them same techs over and over. It also wo
I tend to play on Gifted, so not sure about any AI levels above that.
Useless in that they cannot use it, at all, ever, and will trade you for the same tech time and time again. So yes, it is useless to everyone, unless you are taking advantage of the exploit.
I am not sure how many games I've stopped myself by doing so, just to end up winning faster by doing so. A carbon civ can trade techs to non-carbon civs, and because these techs are not on their tree, they will trade for them again and again and again. Good robots would not trade for useless tech.
it is a bit counter-intuitive, and I don't necessarily agree with this design decision, I'm just used to it. Glad I could help
You first need to research the base entertainment building (from which the E. Network upgrades). It is in the influence line of techs.
There is a planetary resource which will increase pop cap as well .. it'll give a +2 cap to the planet when first mined. But other than that, Publius is 100% correct. The main reason for Food Distribution is to increase food production. The +2 adjacency to cities is nice, and I will occasionally use them just for that, even if the food increase is minimal (especially when there are already 2 cities on the planet, and I'm low on food) but they are not in-and-of-themselve
Militarization allows the General citizen, which provides 5 legions (and can be upgraded for 5 more). The Station Garrison planetary project and Transport modules are unlocked with Planetary Invasion. I believe if you gain a transport ship (through scavenging, trading, or the Bazaar) you can still load that ship with legions you have from Generals, without the PI tech, but you cannot build those ships yourself until the research.
You can build General citizens, which will give you legions, but they cannot be stationed or placed on ships until you have researched Planetary Invasion. Once this is researched, you'll have access to the ship components necessary to build troop ships (there is one auto-designed for you on a cargo hull, if you don't like designing your own ships).
Willy is correct, and the silicon city will do a similar thing, but give a flat +0.2 to the pop cap instead of a +20% (which seem to make silicon cities weaker, however, silicon cities give better adjacencies than carbon cities)
please note, not all buildings which provide pop cap are population enhancements. Slaver Work Camps provide 1 pop cap, but are Social Construction. The Food Dist won't work on that one either. (edit) to be clear. If you put a city next to your Food Dist, the city would take +2 adjacency from it, and your pop cap will go to 7.2 (3 from city, 3 from capital, +20% from Food Dist adjacency to your city).
your colony capital is not a population building. It is an All Construction building. You are getting a 15% bonus to food production now, but 0 food is 0 food. There are no population enhancements next to your Food Distribution. It is working just as intended.
glad I could help, even indirectly :)
so it wasn't next to a city? :) They don't provide +2 pop cap, they provide +2 population adjacency (which is +20% pop cap for carbon cities, +0.2 flat for silicon cities). I figured that was the misunderstanding, hence wanting a screen shot.
That's a lot of tech. Now I want to play as Ancient/Xenophobic, just to see how high I can go (though it'd probably be a boring game, a bit OP)
I have gone pretty long without war, without an appreciable fleet, using diplomacy boosts and Diplomat citizens. Not sure how many turns, probably around 100. But without focusing on diplomacy (or the ideology choice) that is pretty difficult. Nice job :)
could you post a screenshot of the colony where it is not working?
There are usually 3-4 files that will fail to validate, every time, even after a clean reinstall. These don't seem to cause any problems, I believe they are config files for the client system that never exactly match what is on Steam. I've seen this described on the forums before, but don't recall exactly what those files are. Others may have better knowledge of this. Regardless, these files not validating don't harm performance of the game.
For the record, I would not be opposed to a planet-based mining facility. It would give players more choice, and indeed preserve admins. For my play style, I probably wouldn't use it much (but may sometimes), but that doesn't mean it wouldn't be a decent addition. And I would agree that such a planet-based facility should be specialized to one resource mined. It should probably also be 1/planet, so that only one resource could be mined from each planet.
[quote who="admiralWillyWilber" reply="8" id="3782231"] For used by planet bAsed improvement s. [/quote] Ok, I see that I misunderstood your post. That is my bad. Sorry for rudeness. No hard feelings, eh? We both post here (and obviously play the game) a lot.