Triple_Crown

Triple_Crown

Joined Member # 6815284
18 Posts 79 Replies 21,948 Reputation

Would you care to look into this? https://forums.galciv3.com/488537/please-explain-the-bonus-mechanic-to-a-long-time-abstinent-from-galciv#3710705 Since GRM modifies galactic events, it may as well be affected by your mod. I am still uncertain if this event work properly: I mean as far as I can tell, I suffer only penalty but do not get the bonus

1,416 Replies 4,486,455 Views

Please take a look if this is a bug related to your mod: As I try to illustrate in this pic, I lost quite important ship, the Prime minister starship, that is a unique ship, because I was attacked by pirate unexpectedly. However, the starbase that it was hiding in, had notable defenses, far more powerful than the pirates. But I still lost my unique ship! The sequence was: the ship was attacked, destroyed and then the pirates got destroyed by the starbase. But I wasnt su

1,416 Replies 4,486,455 Views

Well, I understand that in order to get a better deal, I have to improve relations with the AI controlled player. Thats OK. But dont offer me bad deals then. I mean - during the first couple of hours I have recieved something like 30 trade deals and I have rejected ALL of them because they are so bad, not beneficial. It does not make any sense and is even boring - just to click those rejection buttons. More over - one and the same player offers me those bad deals repeatedly. If

0 Replies 35,067 Views

As can be seen from this pic, I have 3 durantium deposits mined by 1 and the same starbase. Yet, the math is obviously wrong: the screen itself says that 0.2 x 3 = 0.4! I got + 0.1 mining thanks to survivalism ideology multiplier, selective culling, that gives such bonus. To my understanding, it gives that 0.1 to only the very first resource that is mined by the starbase, ignoring that I have 3 of the same resources mined by that starbase. <img src="https://cdn.

11 Replies 87,378 Views

If I understand correctly, there is nothing about supply and demand - its just that price is determined according to how much this or that is mined. Therefore, all resources are available in the market in infinite amounts, as long as you can afford them. A resource out of stock is impossible. A supply/demand would be if there would be actual account of inventory - how much a resource is bought/sold and bought/sold could be actually sold resources. A g

7 Replies 791,348 Views

Its internal politics you are talking now. Awesome :) But will you increase the role of espionage? So that we can influence not only our own, but also our neighbor internal politics through our spy agents and the expansion truly lives up to its name: Intrigue. I mean: true intrigue is only possible with shadow influence and shadow info, shadow ops :) And shadow politics

10 Replies 344,626 Views

Apparently you have chosen to stick with the middle ages peasants scenario. How sad. I do not know how well this mechanic serves technically, I will assume its good adjustment to the game. But from realism perspective its a completely ridiculous change. Arable land in 23rd century? LOOL Vertical greenhouses with plants that do not touch a single grain of sand is todays tech already. https://www.

51 Replies 1,192,538 Views

That mechanic is proposed: give bad multiplayer reputation for people who abandon the game. It can be computer-determined - how much you play. If you do not have say at least 3 visits in 72 hours - you start to suffer some penalty in reputation. If it is a certain that a player has lost, it is possible to ease his efforts to merge the remains of his empire to the conqueror or make it as pirates (no human control any more). All those are minor technic

2 Replies 9,699 Views

I disagree that food shall be abandoned completely. If its a global resource, it leaves a vulnerable weak spot to be hit, to weaken a player's empire, if not guarded properly. Secondly, food helps to the imagination and make different feel for carbon based and synthetic races. As such, food is a good idea, a good thing to have because living beings eat food after all. But again, one thing is the idea, the other - to implement it.

98 Replies 610,471 Views

I already posted the idea before , but I did not explain the possible benefits for stardock, to develop GalCiv in MMO format. 1) First and foremost: if you want to make the most out of the LUDICROUS map sizes, MMO would be it. Those map sizes are the trump card of GalCiv and Stardock would only gain, if it played a little on it. I mean - show me another multiplayer sandbox experience with such magnitude and depth, I am all ears. The very possi

2 Replies 9,699 Views

Here are a couple of points: it is estimated that already in 21st century people will begin to "eat" food through nanobots, doing no physical effort whatsoever. The problem with food is, that you can have it any place because everything from photosynthesis to ground nutrients can be artificial, even with 21st century tech. So it does not make any sense to restrain food production. And dont get ridiculus with arable land, otherwise its like on one hand you

98 Replies 610,471 Views

It sure makes lots of sense if some races could colonize aquatic planets only. Some races could colonize, say, methane planets only. I do not think we shall worry that these different races will begin to exist in paralel living spaces and never go to war, because they still seek the same resources, be it strategic or survey. It is also important what they ally with.

13 Replies 78,338 Views

Stardock has achieved probably the greatest sandbox experience (by map size) there is, few would argue that. But with this accomplishment has come challenges the team is still working on and more challenges will come, as we all watch with curiosity: what improvements come next. With galaxy size so LUDICROUS as it is now, and, perhaps, even more galactic sizes in the future, sooner or lat

4 Replies 13,193 Views

How about this idea - 2 or more players can colonize 1 and the same planet simultaneously and build buildings there, before certain cultural threshold is met. Of course theres always military option, but peacefully, the question about planet owner is decided through culture. It shouldnt be excluded that in some cases some planets could remain with 2 or more owners for a long period of time. What it would add to the game: 1) extreme tension among players, already in the early sta

13 Replies 78,338 Views

What you say is overexaggeration - Endless space 2 do not force you to wait FIFTY turns, plus, the actual time is dependent on conditions. But they have invented a good step back from "Conquer galaxy" button. The harder something is to achieve, the better. What I am saying/suggesting more likely is to take example from Sid Meiers Civ - where you have to prepare tiles for the city (planet) to grow. With good/green planets there may not be necessary special preperations - the buildings

13 Replies 78,338 Views

Sense of accomplishment comes from hard work, not from pressing a button that says "Conquer the galaxy. It will be hard for people who actually do it, but you just press that button". Indeed, it does not matter if the fleet looks grand, but actually was easy to acquire – it is far better to have a couple of poor, rusty looking ships if it took sweat to have them. And then, if you encounter destroyers, you look with awe to them. The same applies to planetary d

13 Replies 78,338 Views