Would you care to look into this? https://forums.galciv3.com/488537/please-explain-the-bonus-mechanic-to-a-long-time-abstinent-from-galciv#3710705 Since GRM modifies galactic events, it may as well be affected by your mod. I am still uncertain if this event work properly: I mean as far as I can tell, I suffer only penalty but do not get the bonus
Triple_Crown
Please take a look if this is a bug related to your mod: As I try to illustrate in this pic, I lost quite important ship, the Prime minister starship, that is a unique ship, because I was attacked by pirate unexpectedly. However, the starbase that it was hiding in, had notable defenses, far more powerful than the pirates. But I still lost my unique ship! The sequence was: the ship was attacked, destroyed and then the pirates got destroyed by the starbase. But I wasnt su
So I got an event that boosts my global science output (+10%) and penalizes a planet's growth to 25%. Yet, when I hover over my cursor, I see only penalty, but not a science bonus. I have no clue how the bonus is displayed and where. See the picture below:
I wrote to Gauntlet already, but he has not responded yet.
Its Gauntlets RACE mod, not his ideology mod, that is no longer available. So how exactly the bug is related to his mod?
Well, I understand that in order to get a better deal, I have to improve relations with the AI controlled player. Thats OK. But dont offer me bad deals then. I mean - during the first couple of hours I have recieved something like 30 trade deals and I have rejected ALL of them because they are so bad, not beneficial. It does not make any sense and is even boring - just to click those rejection buttons. More over - one and the same player offers me those bad deals repeatedly. If
Yes. Its gauntlets race mod. No other mods currently present. So what?
Its not generating resources!
As can be seen from this pic, I have 3 durantium deposits mined by 1 and the same starbase. Yet, the math is obviously wrong: the screen itself says that 0.2 x 3 = 0.4! I got + 0.1 mining thanks to survivalism ideology multiplier, selective culling, that gives such bonus. To my understanding, it gives that 0.1 to only the very first resource that is mined by the starbase, ignoring that I have 3 of the same resources mined by that starbase. <img src="https://cdn.
If I understand correctly, there is nothing about supply and demand - its just that price is determined according to how much this or that is mined. Therefore, all resources are available in the market in infinite amounts, as long as you can afford them. A resource out of stock is impossible. A supply/demand would be if there would be actual account of inventory - how much a resource is bought/sold and bought/sold could be actually sold resources. A g
It seems to me that GalCiv is thinking in the right direction lately, going to direction it was supposed to from the very start.
I hope you have made some really useful tutorials for Intrigue. I havent played GalCiv for a long, long time and it seems nothing will be the same.
Its internal politics you are talking now. Awesome :) But will you increase the role of espionage? So that we can influence not only our own, but also our neighbor internal politics through our spy agents and the expansion truly lives up to its name: Intrigue. I mean: true intrigue is only possible with shadow influence and shadow info, shadow ops :) And shadow politics
Will you display resource price history chart in the galactic market? So that we may remember the story of one or another resource and make our game experience more interesting? We could even make some notes in those charts if we wanted to, for our own knowledge.
Apparently you have chosen to stick with the middle ages peasants scenario. How sad. I do not know how well this mechanic serves technically, I will assume its good adjustment to the game. But from realism perspective its a completely ridiculous change. Arable land in 23rd century? LOOL Vertical greenhouses with plants that do not touch a single grain of sand is todays tech already. https://www.
That mechanic is proposed: give bad multiplayer reputation for people who abandon the game. It can be computer-determined - how much you play. If you do not have say at least 3 visits in 72 hours - you start to suffer some penalty in reputation. If it is a certain that a player has lost, it is possible to ease his efforts to merge the remains of his empire to the conqueror or make it as pirates (no human control any more). All those are minor technic
I disagree that food shall be abandoned completely. If its a global resource, it leaves a vulnerable weak spot to be hit, to weaken a player's empire, if not guarded properly. Secondly, food helps to the imagination and make different feel for carbon based and synthetic races. As such, food is a good idea, a good thing to have because living beings eat food after all. But again, one thing is the idea, the other - to implement it.
I already posted the idea before , but I did not explain the possible benefits for stardock, to develop GalCiv in MMO format. 1) First and foremost: if you want to make the most out of the LUDICROUS map sizes, MMO would be it. Those map sizes are the trump card of GalCiv and Stardock would only gain, if it played a little on it. I mean - show me another multiplayer sandbox experience with such magnitude and depth, I am all ears. The very possi
Here are a couple of points: it is estimated that already in 21st century people will begin to "eat" food through nanobots, doing no physical effort whatsoever. The problem with food is, that you can have it any place because everything from photosynthesis to ground nutrients can be artificial, even with 21st century tech. So it does not make any sense to restrain food production. And dont get ridiculus with arable land, otherwise its like on one hand you
But you cant abandon completely the realism aspect of the game. Arable land? Its not middle ages, its 23rd century for chirstssake!
It sure makes lots of sense if some races could colonize aquatic planets only. Some races could colonize, say, methane planets only. I do not think we shall worry that these different races will begin to exist in paralel living spaces and never go to war, because they still seek the same resources, be it strategic or survey. It is also important what they ally with.
Stardock has achieved probably the greatest sandbox experience (by map size) there is, few would argue that. But with this accomplishment has come challenges the team is still working on and more challenges will come, as we all watch with curiosity: what improvements come next. With galaxy size so LUDICROUS as it is now, and, perhaps, even more galactic sizes in the future, sooner or lat
How about this idea - 2 or more players can colonize 1 and the same planet simultaneously and build buildings there, before certain cultural threshold is met. Of course theres always military option, but peacefully, the question about planet owner is decided through culture. It shouldnt be excluded that in some cases some planets could remain with 2 or more owners for a long period of time. What it would add to the game: 1) extreme tension among players, already in the early sta
What you say is overexaggeration - Endless space 2 do not force you to wait FIFTY turns, plus, the actual time is dependent on conditions. But they have invented a good step back from "Conquer galaxy" button. The harder something is to achieve, the better. What I am saying/suggesting more likely is to take example from Sid Meiers Civ - where you have to prepare tiles for the city (planet) to grow. With good/green planets there may not be necessary special preperations - the buildings
Sense of accomplishment comes from hard work, not from pressing a button that says "Conquer the galaxy. It will be hard for people who actually do it, but you just press that button". Indeed, it does not matter if the fleet looks grand, but actually was easy to acquire – it is far better to have a couple of poor, rusty looking ships if it took sweat to have them. And then, if you encounter destroyers, you look with awe to them. The same applies to planetary d