Ahhhhhhhhhhhhhhhhhhhhhhh So, I get what you're saying Syrkres, but I guess I dont know how that would tie that planet to it always being my starter planet regardless of the race I'm playing in? At the suggestion of Venom, I'm trying to create a custom race that will allow me to do this by having my starting planet being a certain planetary trait instead of the tile bonuses. I took Horemvore's Stratus race, and attempted to swap out all the necessary data to the cus
darkecho2788
I mean the planet features such as cataract, which gives +3 to manufacturing on current tile, and +1 to research on adjacent tiles.
Hi all, Very new to modding. I created my own race, and I have an insistent tendency to keep refreshing my map until I get the +3 to manufacturing planet feature surrounded by a decent amount of tiles. Naturally, this takes a very long time to get it right, and I find myself spending a large amount of time refreshing maps rather than getting to play. Given that the game naturally sets specific types of planets for races, I am hoping that there's a way to be a bit more specif
Edit: So I managed to get the original Hereward's mod working, I simply made a filing error -_-. Thanks for the reply, as above and the Deathwynd's mod was working before, so they don't work for you? The Horemvore's mod doesn't work even if I don't change a thing, that just crashes. However, based on reading the mod, I feel that it is even better on details like ensuring there are mountain resources on mountainous planets (if I was reading those t
Sigh, anybody alive out thereee. -voice echos across space- If so, can anybody verify if virtually most of these types of mods (planet/idealogy/anomalies/trait additions) still work? I used the original Deathwynd's and Hereward's planet diversity simultaneously. Deathwynd's worked, and Hereward's did not (planets did not show). Before trying to figure out what happened, I then discovered Horemvore's mod (<a href="https://forums.gal