Infarktbear

Infarktbear

Joined Member # 6790469
5 Posts 16 Replies 537 Reputation

that is a good suggestion, for sure... but shouldn't SD make their game more bugfree to receive more positive feedback and reviews? Those "smaller" bugs are annoying, because they seem to be more or less easily removeable.

6 Replies 12,755 Views

you don't need to place a spy on a planet of the AI. Just put it in the espionage screen - the higher the level gets, the higher is the chance to steal a tech. https://steamcommunity.com/sharedfiles/filedetails/?id=1274276924

1 Replies 14,566 Views

[quote who="lyssailcor" reply="36" id="3718649"] I didn't see a wormhole in a long time now ... ? [/quote] Had wormholes after the megaevent. But i never have seen any SHIP GRAVEYARDS Did someone else ?

53 Replies 297,700 Views

Hi, i invested some time and made a guide for "topic". Its in the steam guide-section. http://steamcommunity.com/sharedfiles/filedetails/?id=1274276924 Please let me know if i should add something or if u find mistakes i made. Its still work in progress, but already large. ty in advance and for all new players - hope u find help there.

14 Replies 51,107 Views

for example, i play federation, AI has the borg. I dont want that the borg make a trade-offer to me at the start... i would like to act them as they are - assimilating everything without questioning. Just at war from the beginning on. Is that possible to mod? ty!

5 Replies 9,994 Views

The base game modding is easy, but whats with DLC? Cause the xml-files are not under /data. Can anyone help me here please - where should i put the modified files that the game gets them?

1 Replies 9,090 Views

the modding worked, but it doesnt fit ingame - the ai still makes fighters with 2 move and so on, even with ion drive teched. It seems i have to edit all blueprints for the ai...Maybe the ion drive is not made for small hulls :) another problem is: the player still can use the tech earlier - imba advantage. This said i would have to remove zero/large/huge, that everyone can just play in small hulls...but this is not what i wanted. I stop here with this try, too much work

4 Replies 7,320 Views

ty and yes ofc i should use it, but it makes it too easy, cause the ai doesnt change the researched tech like we do - and without artifacts its boring. edit: wow and this works? I thought this is a combination of the race-traits, race-behaviour and how militant they are - AND this list. Ok, then i try it out. thx again.

4 Replies 7,320 Views

Hi again, short story: Ingame, no matter if its an easy or genius ai, at the first contact (after some rounds) mostly ai has already "orbital manufacturing". 10-20 rounds later nearly everyone has "zero gravity". Means, the game pushes everyone to concentrate on researching those - if a slowdude doesnt, he will struggle soon. In my opinion that is going way too fast. I would like around 100 rounds in "orbital manufact", then the ai and me reach "zer

4 Replies 7,320 Views

Hi everyone, since some weeks i play maps without anomalies, cause i find artifacts and the 25% tech-bonus capsules too strong - especially for me, but also for the ai. Is there a way to mod those to lets say 3% tech+ ? ALso the artifacts from 100% to 5%? If yes, how to? Its much more interesting to play with those things to explore and get a little bonus, but only if the bonus is small (imo). Ship graveyards and space junk are already balanced i think.</p

3 Replies 6,799 Views