Maybe I should just wait longer for answers, but you do not do justice to me. This is not a map, but a concept. It also works on large maps: you just need ways to grow a planet faster than you claim new planets. I did not say, that this is limited to map borders and few planets. While the discussion is stuck for months (which is not a problem) and giving only the devs everything to do and watching the time passing by, there are ways to solve the topic, even if not in the exact
Kampfkekskrieger_Atas
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What you do is a step into the right direction, but how can you leave out a custom tech tree??? It works the same way like the other tools: You make a set of the neccessary tech tiles and then you give attitudes to them and let the players choose whether it shall be a syntethic, a economic or a military orientated tech direction. You already do that with the specialisations, which is a good step. But even if it has not more function, the people dream of setting it up by themselves. Or not?</p
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Hello, I have bought the game with the last steam sales, and I have read the discussions about tall civilisations. So I asked myself why yo
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