Are you saying that I need to set an option for 'Fast Animations', or that the developers need to create an option to allow for them?
GwenDibley
I am playing on a ludicrous sized map with some ships that have a huge number of moves per turn. Is there any way to speed up the time between when you click on a destination and when it gets to the destination - or as far as it can get towards it? All I get on my screen are the green dashes showing the calculated path. They seem to update every time the ship moves a single space, sometimes vascillating between what would seem to be widely different paths. I
I'd be glad to do so, but I'm not sure it's really necessary. Here's what I have right now. Three files I copied from E:/Games/Steam/SteamApps/common/Galactic Civilizations III/data/Game into C:/Users/MyName/Documents/My Games/GC3Crusade/Mods/MyMod. The three files have not been changed from their original state. So as I understand it, I basically have a mod in place that contains three xml files with no changes. Basically, a mod that
Yes, I am putting my mod in c:\Users\MyName\Documents\My Games\GC3Crusade\Mods\MyMod\Game. I noticed that I still had an old version of the mod, along with a mod I downloaded in c:\Users\MyName\Documents\My Games\GalCiv3\Mods. I deleted all of them, but it still didn't make a difference.
I tried tinkering around with the files in the steam directory at one point, but that was only to see if I could 'force' it to use my mod. That didn't work. Now I am running into the same thing. After I downloaded Crusade, I tried to re-install my mod by changing the new versions of the xml files. I had a few missteps where the XML was bad and I was prompted with the errors. I eventually got past that, but apparently whatever I had a
OK, situation resolved - sort of. It appears I was running version 1.90, which is the beta version of the new release. I'm not sure, but I think it is safe to assume that mods were 'turned off' for the beta. I went into steam and opted out of the beta and that re-installed the 1.8 version of the game, and my mod immediately started working again. It doesn't explain how the game was working when I deleted the two xml files from the Steam folde
OK, I'm digging into this even further since I'm stubborn. I narrowed it down to just the two files in my mode - PlanetDefs.xml and StarSystemDefs.xml. These are the only two xml files in the /user/MyName/Documents/My Games/GalCiv3/mods directories. Whenever I start up a new game it still acts like there is no mod present. So my next step was to delete PlanetDefs.xml and StarSystemDefs.xml from the /Games/Steam/SteamApps/common/Galactic Civilizations
All I was attempting to do was add another high-level planet to my initial solar system. My custom faction (defined in-game, not through the mod) uses Sol as it's home star so I modified StarSystemsDef.xml and changed the definition of SolSystem - putting all the planets into the HabitableZone OrbitLane. Then I modified PlanetDefs.xml to change PlanetClass and set PlanetType to Habitable. I also have the PlanetTraitDefs.xml file in the same folder, but I don't thi
OK, this is driving me crazy. I've created a simple mod in the past and played some games using it. I kind of remember having trouble getting the mod to actually do anything, but unfortunately I don't recall what, if anything, I did to get it to work. But the bottom line is that the mod DID work for what little I wanted it to do. In fact, the last game I played a few months ago was using this mod, so it was all in place in the proper directorie