Thanks for the kind words, dudes and dudettes. Once I get settled in my new digs, I'll start joining our beloved IRC room again. :D
mittens
I sure wish I could attend. :|
Scroll of rebound. $250. Upon use any spells cast on that player or area around player within the following 2 seconds are rebounded upon the caster. and Ring of rebound. Instant cast time. Upon use, any spell cast on that player or area around player within the subsequent 2 second are rebound upon the caster. I still don't really dig this idea. If something is reflected, then it should be for a portion of the damage; not only is reflecting allowing one per
What is most astonishing about F.E.A.R. 2: Project Origin is not its poster-child of horror: that Gothic-looking nine-year-old child look is about as familiar to anyone who has seen any of Hollywood's reinterpretations of certain Japanese Horror flicks . Nor is it astonishing that F.E.A.R. 2 fails, like so many sequels recently, to convey any
Flower is a rare video game. For one thing, it has flowers. For another, no one dies. It's a game where the player controls the wind that guides a lonesome flower petal (and its eventual flock of follower petals) through a game world in need of nothing more than some attention, love, and nourishment. Flower is also a game that is difficult to explain. <img src="http://polycat.net/g/d/6
Over the last few years, Relic has been crafting and evolving their very unique take on the real-time strategy genre with every new title they have released. Their shift in focus from a game like Homeworld to their, now, action/RTS genre blend was most apparent in Warhammer 40,000: Dawn of War (2004). Dawn of War introduced the concept of cover as an actual game mechanic that players had to think about and plan a strategy around. The game also provided players with a lower unit count than mos
HI CHARLES.
Mirror's Edge is a game that was heralded by a marketing campaign that wanted gamers to think of Mirror's Edge as a game that was innovative and, more than that, different. It had a heroine that was markedly different from another well-known leading lady . The scenery is comprised of a bright, pronounced color palette that was primarily composed of white and bright shades red, blue, green, and orange. And, more
I'm not sure exactly what I can say other than that we are definitely planning on having very large worlds with numerous continents/islands. That is part of the reason why Scott's screenshot existed at all; having a map generator that's smart enough to determine valid locations based on any number of continents and islands is a bit rough to do so it's requiring a great deal of testing.
As I indicated in my brief update last week , I did indeed get a Unity Indie license after some time with the free downloadable trial. I've never been good at constraining myself to the feature set found in a given game engine or game development toolset before but just a few hours with Unity made me a very strong believer in the power the engine had. On the Saturday of this past weekend I
Ross has relayed many a story about Digipen; you haven't relayed many a story about Full Sail yet. That's the required entrance exam, obviously .
It's been a while since I've just written a generic sort of site entry, but this seemed like a fantastic time to do just that. First, I want to thank everyone for all the awesome responses I got on the site, IRC, Twitter, and other mediums to my last entry . That was actually intended to be a useful piece to serve as advice to people looking to get into the game industry but I got carried away with my personal hi
Every now and then it's nice to talk about game development; how to get into it, and what it's like to actually be a professional game developer after years of being a part of game development communities on the Internet. This post was inspired by a blog entry by the ever-fantastic Steve Gaynor . The entry is titled "Informative" and he discusses his approach to getting into leve
That sounds like an absolute beast. I just got my first laptop ever, a macbook (partially because I've been gone a lot of weekends lately and partly because I wanted to do iPhone development), and I've been absolutely amazed by how much I use it. It's so handy to be able to have the same data at work and home along with, well, being able to write and program on a couch.
Every year I realize I don't really like writing lists or articles which end up sounding more like game reviews than critical analyses. So, to close out my list of 2008's best games, I offer the best of the rest: Valkyria Chronicles Sega's Valkyria Chronicles uses its pseudo-World War II setting to the best of its abilities, presenting everything from the blitzkrieg of an "evil empire" to the concentration camps of a group
It's easy to be disgusted by a game like Ninja Gaiden 2. Team Ninja's (now former) director, Tomonobu Itagaki, makes no pretense for a fair display of gender differences. The game makes no attempt to convey an intelligent and thought-provoking story through its occasional and concise cut scenes. And the game makes no attempt to further the integrity of video gaming as a medium. Within the first five minutes of the game a player is treated to pints of blood being splattered across the entirety
Around the time when I got my Nintendo DS along with Square-Enix's 3D remake of Final Fantasy III -- it's now cool to refer to Final Fantasy games without specifying the use of the Japanese numbering system, right? -- I experienced a gaming phenomenon more clearly than I ever had before. At that point I was already a couple dozen hours into the game and the finer aspects of its mechanics, character classes, and general progression of the game were all as well-known to me as they were ever lik
Metal Gear Solid 4 is a strange game to discuss. As a long-time fan of the series it is both a superb gaming experience and an absolutely infuriating one. The game presents itself to players as being almost two separate entities: the one the player is engaged in and the one that Hideo Kojima wants the player to watch. For a game like Metal Gear Solid 4, franchise history is of paramount importance to any discourse regarding the game. Metal Gear Solid is a franchise that got its North
I've been plugging away on my iPhone project over my vacation and it's been pretty rad. which I'm actually developing using an iPod Touch but shortening it from iPhone/iPod Touch to just iPhone is so much easier. I do want to record just how absurd application deployment to an iPhone/iPod Touch is, though. Once an individual pays the $99 fee for a development license he/she is given access to the iPhone Development Portal. And in order to get a working xcode project from the <a href="http://w
Shortly after I started my first game of Far Cry 2, I was treated to an on-rails taxi ride where my driver pointed out some of the unique sites of Africa. There are groups of civilians wandering in hope of escape from their country, varied wildlife, the spreading of a flash fire spreading from a patch of dry grass to a nearby tree, and more than a few angry-looking mercenaries. Functionally, this segment did nothing for me that Half-Life's tram ride didn't do back in 1998. Though, the tour di
It's been a superb year for gamers. There have been such a vast number quality major releases across any number of genres that the idea of a given gamer feeling "left out" is near unthinkable. The major, well-received releases can be categorized as a 4X RTS or simply a great 4X turn-based game. There are open-world shooters in Africa and two types of open-world games in the vein of Grand Theft Auto. Superb cooperative games involving things like zombies, chainsaw-mounted assault rifl
The iPhone/iPod Touch is a pretty rad little platform. It has vastly more powerful hardware and a far greater ease of development than I would have ever expected going into it. The biggest problem for me at the moment is that I don't actually have a Mac to call my very own. Someone deemed me responsible enough to borrow a Mac for the course of the Christmas break so I could finally make good on my long-desired and very loud-mouthed wish to see what kind of independent development environment
Esquire's Future of Video Game Design is considered required reading in these parts from today onward. And, given this revelation, Jason Rohrer's Passage is also now considered required playing. The Esquire piece brings about one of the game industry's favorite set piece discussions (along with digital rights managemen
I just got another mission from the unnaturally quick-speaking warlord of the African UFL -- one of two warring factions in Far Cry 2 -- when one of my buddies gave me a call on my cell phone telling me to meet them if I wanted to make my mission take twice as long as it would if I simply followed orders at no real additional benefit to me. I guess I could just do it, though. I mean, my buddy Nasreen is, apparently, one of the only two women in all of Africa. It wouldn't hurt to ende
[quote who="CaesarsGhost" comment="1"] never give up your hobby projects... they can sometimes turn out more fun then the game itself.[/quote] The, like, day or two I spent on Brain Snack have me more excited than Cubegasm ever did. The problem with Cubegasm wasn't just that I didn't have the proper XNA framework to really make the game (though it was getting there), but that the core game design was lacking. Making a simplistic RTS isn't fun.