Bugs so far: -Everyone thinks I am trying to culture flip them, even though I built 2 influence buildings and 2 influence star bases. I only share boarders with one other civilization. I have the -2 diplomacy modifier on every race, even minor factions (who are immune to culture flip), and even civilizations 100 tiles away from my borders. -Game crashing at loading screen Gameplay issues so far: -You cannot disable or skip the "upgrade starbase" pr
Pirate_Ben
Bugs so far: -Everyone thinks I am trying to culture flip them, even though I built 2 influence buildings and 2 influence star bases. I only share boarders with one other civilization. I have the -2 diplomacy modifier on every race, even minor factions (who are immune to culture flip), and even civilizations 100 tiles away from my borders. -Game crashing at loading screen Gameplay issues so far: -You cannot disable or skip the "upgrade starbase" pr
I thank you Bertrand1234 for your detailed analysis, but some of your numbers are don't make sense to me. I get that you end up with a large a % bonus to all types of production from the starbases, leading to some efficiency loss in total production by focusing science. However how is it that the specialised planet with 24 tiles does not have a very strong +%science bonus on top of that provided by the starbases and only 16 food? What are on your tiles in the
This ship part always really bothered me because how does thulium (and not durantium) make your hull stronger and the effect is not even strong enough to warrant use of a strategic ressource. I always saw thulium as being used for sensor systems. Maybe change the prototype part for thulium to thulium targetting array with +25% accuracy for just that ship. Still a niche choice, but at least it makes sense. Or there already exists a protype sensor module, which I
I think the strategic ressource improvements, specifically the durantium refinery, thulium data archive and promethion reserve need some rebalancing. Right now they are pretty strong and its hard to argue they should not be build them on nearly every planet that can sustain them. They also punish the AI which is crappy at improvement placements to maximize their +production potential. There are a few options: 1. Lower it to 2 base and keep +1/level improvement.