unclesporky

unclesporky

Joined Member # 6683480
3 Posts 3 Replies 293 Reputation

[quote who="erischild" reply="1" id="3638020"] I have 14 factions on an insane map with common stars and planets, tight clusters. I have lots of stars and planets and room. So does everybody else. I have played games with a bunch more crowding. I have played games where things are very sparse. The settings are there to be explored. You are not doing anything wrong. You just haven't tried everything yet. That part is pretty easy to fix.&

9 Replies 22,518 Views

The game doesn't offer any input into how many AIs is appropriate to any given size of map. I've been playing on normal difficulty with sizes like 5 AIs on huge, I also did a game with 8 on insane. Now I keep seeing posts like "oh I'm playing on huge with 27 AIs" and I'm just like...holy crap dude. I started one game on large with 5 AI and got a total of 3 planets to my name before nothing else was colonizable, AIs didn't seem to fare any

9 Replies 22,518 Views

You know, they already display color, angry AI will refuse to trade certain techs with you and those are highlighted in red. Could just highlight "choice" techs in yellow - and again, ideally it wouldn't highlight them if you've already made that particular choice, so picking up the tech is just gravy at that point.

7 Replies 30,585 Views

I'm looking for more concrete info, though. In particular one thing that seems a detriment to tourism is that you're not going to get a lot of adjacency bonuses. If the choice is between a tourism building, vs. a wealth building that gets +3 from other wealth adjacencies? I don't know. How do the numbers work out?

14 Replies 31,903 Views

Like I said in another post, I'm pretty new to this game, had it a week or so. I've done all the campaigns and several ordinary games on different map sizes and with different races. Currently the things about the game that I feel I understand the least, and perhaps matter the least or are ignorable, are trade routes and tourism. I even made a custom race that takes two negative points in both of those to place benefits elsewhere. However I cou

14 Replies 31,903 Views

Hello, I just got this game maybe a week ago on Steam sale and I've been loving it, great game, unbalanced sometimes but in fun ways, just great to watch your empire slowly expand and take over the universe! This might seem like a piddly minor thing, but...I often do a lot of tech trading with the AI, and my top request for the game right now is to indicate which techs available for trade will lock you out of other choices. You know, those tec

7 Replies 30,585 Views