[quote who="Rudy_102" reply="62" id="3429276"]If we play "Supreme ruler" role, it's simply not his job to have such control over combat. That's generals and admirals job, not his.[/quote] Every time this comes up it strikes me how much of a non-argument it is. It doesn't matter what a "supreme ruler" would do or not do, it's about what the game lets the player do. It's about making a simulation, not about casting a player in a consistent role. We have other games f
BTAxis
[quote who="Tridus" reply="37" id="3428072"]If you haven't checked it out yet, take a look at Age of Wonders 3. Turn based combat instead of realtime (and fantasy instead of space), but it's got the full tactical control that people have been asking for here. Previous games did the combat part pretty well, including things like city walls & line of sight, so I expect good things in that area.[/quote] Absolutely, that one features prominently on my watch list. The fantasy g
[quote who="Tridus" reply="35" id="3428013"]If you want to play Total War: Space, this is not the game for you.[/quote] Agreed. Total War in space is exactly what I want, and GalCiv 2's approach to ship design and combat made me lose interest with it pretty quickly. I don't expect GalCiv 3 to make any difference in that sense. Unfortunately, there are not a lot of choices out there for people like me. Basically, a Stardock-quality version of Space Empires 4 would be the holy g