gonzo3667

gonzo3667

Joined Member # 6661608
2 Posts 2 Replies 60 Reputation

I would have included this in my other post, but as a new member of the forums, Stardock limits the number of replies in a thread, so I'm forced to make a new thread for this. Does tourism depend on a trade rout? By that I mean, if I have a planet dedicate to tourism for income, do I need use a freighter to set a trade rout from my tourism planet to a neighbor to make decent income from the tourism on that planet? Or do the other races just automatically visit behin

4 Replies 8,848 Views

Cool, thanks again. Those were my two major issues, now I think It's time to start a brand new game to put that info into practice. Looking at it now, This should make my cash-flow problem pretty much go away, and with fewer manufacturing planets, I should be able to crank out research and cash pretty swiftly now. I like this game so far. Nice detail, but the games "tutorial" is seriously lacking, and the learning curve for the game is huge. Pretty much a matter of

8 Replies 15,495 Views

Thanks! lol Yeah, I've been puzzling over that for a while now. I just got the game. I'm a huge Civilization fan, enough of one to actually like the new Civilization Beyond Earth game when so many others don't care for it. I have another question you might know the answer to as well. It concerns Trade ships (freighters) and trade routs. I have a number of planets that are mainly trade planets and tourist planets. Now I know "tourism" d

8 Replies 15,495 Views

When playing, I prefer to play on an "Insane" sized spiral map, with all AI races involved. But from the very start, and most of the way through, I find keeping a positive net gain on my cash to be next to impossible, even with maintaining small fleets. Forget putting ships in orbit of any of my planets, I'd be living on a homeless shelter planet in no time. I began wondering if all my manufacturing planets that are not sponsoring a ship yard are being wasted? Would

8 Replies 15,495 Views