Bakka

Bakka

Joined Last seen Member # 665910
5 Posts 37 Replies 970 Reputation

[quote who="DerekPaxton" reply="7" id="3797226"] Bakka we updated the optin to fix your crash. Please switch back to the option and let us know if it works for you now. And thank you so much for helping us with this! [/quote] Confirmed game start with optin selected. Thank you

15 Replies 16,981 Views

[quote who="sdRohan" reply="2" id="3797138"] We see that you got the crash pop-up and submitted it (thank you!). Were you able to continue with starting \ loading after that? [/quote] Yep. Played a few more hours.. I rage quit the UN and everyone declared war on me. Fun times bwahahahah..

15 Replies 16,981 Views

Updated to graphics driver to NVIDIA Geforce 461.09-WHQL (I think the old driver was from Aug 2020 452.06) Restarted machine- fought new drivers to return to my preferred settings.. Confirmed EnableMods=0 Started Steam and set BETA to none (wait for download to finish) Started Game and after getting to main screan I confirmed in options that Mods are turned off Loaded current mega game successfully (Ludicrous with 20 nasties with almost 99 hours of playtime) Exit

15 Replies 16,981 Views

Well damn. After 3.5K hours of play I've had my first Game will not start crash. I'm currently optioned into beta's v4.1 Preview. Game is self modded but I haven't touched the mod since August last year. I've attempted to change the steam overlay settings with no change of resulting crash. Any help appreciated Debug.err Debug Message: Current Time UTC: 01-19-2021 03:27 Debug Message:

15 Replies 16,981 Views

[quote]Marketplace: When you first get access, no resources are avialable and the prices are astronimical to the point that it might as well no exist <span style="color: #fdfdfd; font-size: 16px;

4 Replies 5,863 Views

CariELF Not sure if this is the same issue as reported by the OP If you build a starbase with your last idle ship while in the second (move phase?) of your turn the game while continue to the next turn while the starbase UI is still up. This behaviour has been around since early game versions. Cheers Bakka

2 Replies 7,776 Views

Not sure if this will help you but if you're using an XML faction then make sure the techtree is set to Master_Tree This change will not be seen until you start a new game. Cheers Bakka

13 Replies 19,692 Views

Click on offending rally point and you should see three buttons "new" "move" & "delete" at the bottom left of you screen. Edit: Assuming you're playing galciv 3

1 Replies 9,848 Views

Just some quality of life suggestions 1. Filter or sort ship/fleets based on current order 2. Filter or sort ships/fleets for roaming or based at planet/shipyard/Starbase 3. New Ship/fleet command called Patrol. Sits in sentry mode and is awakening by enemy in sensor range starts attack run. ( Didn't we have this in Galciv I) 4. Allow Planet projects to have redo options for another 10 or 20 times. 5 Allow shipyard missions to have redo options for another 10

0 Replies 5,635 Views

New bug? By using the "Build" button in the planet screen you are able to go into negative numbers for resources when recruiting or training citizens. The trick is that you can only do this if you start with enough of the resource required to build at least one initially. Didn't test all types of citizens but was able to do it for Scientists, Spy's, Celebrity and Diplomats. Cheers Bakka

12 Replies 53,835 Views

Could some one please explain how station garrisons is suppose to work, cause from my point of view they are completely borked at the moment. Situation: I started with a pool of 40 odd Legions. I built 2 troop carriers (10 troops each). I then went and ordered 4 Station Garrison at the 5 plants closest to the squirrels borders who had just declared war. After 6 turns I went back and checked these planets and found no legions on these 5 planets. I expected at least 2 on

0 Replies 5,452 Views

New bug or existing I'm not sure: Upgraded an existing duel transport troop ship (10 legion) and ended up with 12 troops. One of my troop transports is now has 16 troops. I didn't notice if my legion count went down because of a second issue where my legions count has disappeared from top info bar after I had built a few garrisons

21 Replies 130,088 Views

[quote who="LunarMongoose" reply="62" id="3688828"] Soooo... umm... at the moment in the 2.5 Opt-In BASE game, the normal Survey Module fits on a Tiny hull, does not require any tech or any special resources, and is far superior to a normal starting Sensor Module sensor-wise while being only very slightly larger (and scaling up slower with hull size), soooo why wouldn't you put one on literally every ship you make, all game long? The Prototype Survey Module was

95 Replies 265,233 Views

Planet built shipyards do not consume administration point where as building shipyards with constructor doesn't return your administration point. Is this correct? Unconfirmed-Upgrading A survey ship consumes another administration point. Unconfirmed-Upgrading a survey ship to a none survey ship you don't get your administration point back. Unconfirmed-The behavior of administration points with mercenary colonizers is funky. You need two to buy and after colo

95 Replies 265,233 Views

[quote who="Publius of NV" reply="51" id="3688722"] Quoting Bakka, reply 50 The change in food and population has button hooked me for a while. I see a food symbol and immediate build a farm and wonder why i'm not getting extra food. Finally read the description and it says population not food. So the dumb sugg

95 Replies 265,233 Views

The change in food and population has button hooked me for a while. I see a food symbol and immediate build a farm and wonder why i'm not getting extra food. Finally read the description and it says population not food. So the dumb suggestion of this post is, shouldn't the tile bonus of WildGrain and Floodplain give a boost to food production instead of population? (Note: The description of the floodplain even states you should build a farm) &nb

95 Replies 265,233 Views

[quote who="androshalforc" reply="4" id="3547569"] Not really my home planet has an insane amount of manufacturing (malevolent tree) i have about 1k military output so i build 4 shipyards next to home planet and have research planets ( set to 0 military manufacturing ) as their "primary" then i switch my home planet every few turns [/quote] hmm I knew about multiple planets suppling one shipyard but one planet supply many shipyards.. I

10 Replies 5,990 Views

[quote who="androshalforc" reply="2" id="3547514"] What i believe you can do is build the (any) constructor at your shipyard and once its idle you should be able to use the request constructor [/quote] Worked that out by accident last game.. Currently not at the stage where I can do that for this game. cheers Bakka

10 Replies 5,990 Views

Hey sol space station you there? Mining Station 1 calling. wizz. squak.. Yeah mate got yah loud and clear. Whats up? We need another module over here.. could you put one of those new super fast constructors into your build list and send it on over. Sorry Mining Station 1, no can do. They are privately designed. Gawd ain't we one empire? Oh well throw the bog standard construction ship into the mix then. Um., No can do. Those ships where design

10 Replies 5,990 Views