[quote who="trims2u" reply="12" id="3645314"] I'd rather not, since it encourages micromanaging. Generally speaking, we want a system where you don't touch the wheel much at all, except when making major decisions. Micro-managing to get a specific item (whether it be production or research) is to be discouraged. Yes, it's probably a easy technical fix. I'd vote against it because it's harmful to overall gameplay, in that it encourages
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[quote who="mormegil" reply="8" id="3644976"] Showing the points, is not so much a problem, the issues mostly come from the fact that cost changes as the game goes on, depending on how many techs you have researched, and in what branches, as well as any bonus you may have, events underway, or even game settings. That said I will see what i can do. [/quote] Hey, First of all thanks for your reply! So it's non linear, had no clue
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I've just posted it in the steam GalCiv3 wishlist thread...im sure it was done already, but pushing it again might help :P
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Why is this not in yet? Or am I missing something?
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