i dunno if thatl work but its worth a shot?
carn13f0x
[quote who="pshaw" reply="9" id="3630711"] Quoting , quoting post I've seen that some components are 1 per ship, but just wondering if it is possible to limit a component so that you could only field one ship at a time with a certain component? Not yet but adding this is on our
would the tag true on a ship component work? by building the ship with this component would it limit you to one?
[quote who="joeball123" reply="5" id="3630643"] The only things in the component definitions for Mercenaries which might limit a component to one per game are the Mercenary and Mercenary tags, though I'd be far more inclined to believe that whatever limits the mercenaries to one-per-game has to do with how the game handles purchasing things from the Mercenary Bazaar rather than being anything to do with any tag in th
hmmm. if it works to prevent one component per merc ship, whats the tagging to limit one merc of that type per gameplay?
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Schema/StarbaseDefs.xsd"> BasicStarbase BasicStarbaseName HitPointsCap Starbase</Targ
This Tag: true should limit the game to having only one of each ship of that design. not sure if it works for all empires or just yours. this is used in the merc expansion to limit one type of merc ship per game available from bazaar
try this: OnConstructModule Starbase Instant HitPoints Flat 50
StrategicRepair Shipyard Instant 50 try adding this to your module that adds hit points. should repair the lost value up to the target
[quote who="Larsenex" reply="1" id="3630094"] This mod sounds great. Your work is appreciated! [e digicons]:grin:[/e] [/quote] Thanks, I appreciate your appreciation!
The Better Galaxy Mod This mod does the following: Changes gigantic galaxies to have 800 planets, and 600 max inhabitable planets. <span style="font-family: 'arial black', 'avant g