carn13f0x

carn13f0x

Joined Member # 6642147
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[quote who="pshaw" reply="9" id="3630711"] Quoting , quoting post I've seen that some components are 1 per ship, but just wondering if it is possible to limit a component so that you could only field one ship at a time with a certain component? Not yet but adding this is on our

11 Replies 15,380 Views

[quote who="joeball123" reply="5" id="3630643"] The only things in the component definitions for Mercenaries which might limit a component to one per game are the Mercenary and Mercenary tags, though I'd be far more inclined to believe that whatever limits the mercenaries to one-per-game has to do with how the game handles purchasing things from the Mercenary Bazaar rather than being anything to do with any tag in th

11 Replies 15,380 Views

xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Schema/StarbaseDefs.xsd"> BasicStarbase BasicStarbaseName HitPointsCap Starbase</Targ

16 Replies 43,054 Views

This Tag: true should limit the game to having only one of each ship of that design. not sure if it works for all empires or just yours. this is used in the merc expansion to limit one type of merc ship per game available from bazaar

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StrategicRepair Shipyard Instant 50 try adding this to your module that adds hit points. should repair the lost value up to the target

6 Replies 5,999 Views

[quote who="Larsenex" reply="1" id="3630094"] This mod sounds great. Your work is appreciated! [e digicons]:grin:[/e] [/quote] Thanks, I appreciate your appreciation!

2 Replies 4,351 Views

The Better Galaxy Mod This mod does the following: Changes gigantic galaxies to have 800 planets, and 600 max inhabitable planets. <span style="font-family: 'arial black', 'avant g

2 Replies 4,351 Views