This mod change research cost for all technologies in the game. All specialization technologies are 80% of it's mother technology. Next level technology is alway's higher then it's previus technology. I tried to have it 2,5 times higher, but it can be as low as 1,75 times higher. All tech trees reserach cost are higher. The top level technologies are as hard to get as weapon technologies. With accension technologies as the hardest to get.
OokamiChan72
Hi Folks! I have been creating a program GalCiv3 XML Modifier. For now it can only read and write TechDefs files. All data is importet to a SQLite database, so when it's time to write the files, thay will be writen the same way eavry time. The program have all the fields in a nice layout for easy read and modification. Every file is a copy of the original so there is no worry that you will change any thing in the original files. So when you think it's ti
Hi! After I did buy Mercinery DLC the Genereic tech tree disapeared and in its place a second terran tech tree was shown. I can select both and start a game, and it will work with out any problems. The error is still there after I have emptied the mods folder and deselected the mod option. Pre Mercinery DLC I did play with 1.6 patch and it worked fine. After Mercinery DLC I tried the beta 1.6.1 patch and the error was still
Look in schemas for the correct value. is a enum string, and you can find all the values that it can have in the /enum/statstype.xsd under the StatType element. I think you are looking for one of the folowing values: ColonyGrossIncome ColonyNetIncome CreditsPerTurn GrossCreditsPerTurn Regards OokamiChan