Dear Frogboy, I've read your post "GalCiv III: Economics, Command Economies and Citizens". You speak about command economies and coercion and your idea to address that with penalties at the wheel. I want to ask you about a scenario and how your penalty would effect it and thereby show you how you're looking at this whole thing wrong. I play by setting each planet entirely on only 1 of the 3 'spending' options by only having buildings of
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