Hmm, I haven't heard of this before. Are you able to record some footage and upload it to YouTube for us? That would help greatly in getting to the bottom of it.
GGTheMachine
[quote who="RomeoReject" reply="4" id="3683185"] Quoting GeneralsGentlemen, reply 3 You can make new units pretty easily using existing models -snip I tried looking through the forums, but is there an idiot's guide to this for people like me? I've seen the "modding guide", but it doesn't
You can make new units pretty easily using existing models but I'm guessing you mean new models, right? We have some modders working on importing new models, but their process is not an easy one. Once we get proper tools for importing assets and more robust modding support we will publically release documentation for it. With many other things such as our Map Editor, we are waiting until they are much more user friendly and robust before we are pushing it publically.
[quote quoting="post"] Hi, I just purchased, downloaded, and played today. I used to play command and conquer/red alert. So I tried to group my 4 engineers by selecting four of them and then pressed CTRL+3 to assign it to group 3. The problem is everytime I just select ONLY one engineer by left clicking one of it, all 4 of them have been selected automatically. I tried to deselect and select one of them as well, but still got the same result.
A bigger cursor for 4k res is a good idea. I'll look into it.
[quote who="bbc6rgf57ytty5yxyw5gt" reply="1" id="3682746"] I'm pretty sure the UI can be scaled up in 4K, it's somewhere in the options, I don't know if the cursor is affected though. [/quote] This is correct. Have you increased the UI scaling slider?
[quote who="bbc6rgf57ytty5yxyw5gt" reply="3" id="3682748"] I think if you want to change speed go to Assets>Formations>FlockerTemplates and edit Max Velocity. [/quote] That's correct. What we will likely do in future is make it so units moving away from enemy units (backwards) is less than moving forward.
[quote who="RomeoReject" reply="7" id="3681810"] Fair enough, but the Queen still handily wipes out other Dreadnaughts (Including the dedicated Dreadnaught killers from each race). Perhaps the Leonidas would take her out (The AI never managed to get one out to fight my Nest with it), but that still means Nest > All but one kind of enemy, Leonidas > Unsupported Dreadnaughts. [/q
Leashing is to do with the unit moving out of position to attack target. If Leash range is set to 0, the unit will never automatically move to engage a target, it will only move to engage when told to do so, or when something is already within range. This is how the Artemis, Destructor and other long range things are setup. Default leash is if a unit is stationary, aggressive leash is attack move. What you want to adjust is the Minimum and maximum attack range for each u
Cool, thanks.
Yes, that's it here! https://forums.ashesofthesingularity.com/481774/Escalation-Browser
Update: We just hit "Very Positive" on Steam. Thank you so much everyone!
[quote who="Sebiks" reply="2" id="3681939"] I was able to win by killing nexus, but the but is with the node closest to the enemy. The stream of dumb reinforcements actually end up capturing that node and there's no way to take it back. [/quote] This has been fixed, but not yet updated.
This should be fixed in a patch we launched today.
Hmm. Whenever I kill Haalee's Nexus the game ends. Did you do it all in one sitting? I wonder if it has something to do with an update we did to fix a bug on that mission.
[quote who="RomeoReject" reply="5" id="3681384"] So, the Nest of the Queen is absolutely awesome, and feel like she warrants her excessive cost. I love the fact she heals herself, I like the method in which she attacks, I like her aesthetics, and she can go toe-to-toe with basically anything and expect to win. But Leonidas feels pretty lackluster in comparison. It can usually go toe-to-toe with an enemy, but where the Nest will absolutely walk all over the e
Ashes Campaign Update ** Released June 8th <span style="color: #ffffff; background-color: #000000
Escalation 2.3 Changelog &n
I think he is referring to the resource indicator being bugged out and incorrect at times. I have noticed it too, it's being looked into. Many bugs to fix.
Aah, thanks for working that out! I'll look into it, I have noticed that the Assembly consumes more rads that it's supposed to.
Hi. Please post a replay, that will help.
[quote quoting="post"] I was playing last weekend, and noticed that when I tried to select air units on several occasions, I wasn't permitted. So my question is, what is the best way to report glitchiness like this. Is a screen recording the way to go, or is that useless? Can I just send the replay file, or something? [/quote] Hey! Recording a video certainly helps, likewise posting the save game helps to replicate.
[quote who="grefranger" reply="5" id="3678771"] Hey bbc6rgf57ytty5yxyw5gt, unfortunately the game greys out starting a custom multiplayer match with the mod installed. So lame, why can't we play mods with friends? That's stupid. Anyways, when I tested it on skirmish neither faction could build a nexus or worker for the other faction.<
G'day! May has been a big month for us at Stardock with the launch of Galciv 3: Crusade, and the upcoming release of the expansion for Offworld Trading Company, Jupiter's Forge. Despite that, we have been hard at work on Episode 3 to get it ready for launch in June. Aside from the big set of balance changes in the 2.25 Update to pave the way for Juggernauts, there's not much more to reveal after what's already been talked about in
[quote who="drgnrdr1957" reply="17" id="3678199"] Just got the update patch from GOG, the Noctus mission still can't get to nexus in time to stop it being destroyed. Is this going to be fixed any time soon. Makes that mission unplayable for me. [/quote] Hmm, that's really strange, it works fine for me. As soon as the Prometheus gets in range the Retributor focuses it instead and the Nexus survives with about 10,000 health. <img src="https://i.imgur.com/IGD9zXH.jpg