GGTheMachine

GGTheMachine

Joined Member # 6528533
10 Posts 67 Replies 1,385 Reputation

**Released** Stun changes: Stuns (Phoenix, Falling Star, Stasis Hammer) no longer stack. If a unit is stunned while already being stunned, the cooldown for the stun is reset. Previously it would stack on top of each other (5 things shooting would make it stunned for 20 seconds) Falling Star stu

0 Replies 15,703 Views

Your old save games won't work because it is a new game version with many changes that makes those files impossible to open. On Escalation's steam properties, under the betas tab, there is a branch for "Previous" which will revert your game back to the 2.8 version, making your save games able to be loaded again. (But you should go back into 2.9 once those save games are done and you are going to start a new mission or skirmish.)

3 Replies 25,236 Views

[quote who="Old-Spider" reply="1" id="3764037"] The Kinetic Accelerator makes no sense. It upgrades from itself. The "for" tips are for the Battery Tower and the "against" tips are for the Kinetic Accelerator. The tips for the Battery tower includes information about the Kinetic Accelerator and Battery Tower. There is no Battery Tower listed. [/quote] Oops! Yes we originally had the Battery Tower which got renamed into Kinetic Acce

3 Replies 48,934 Views

Just launched is the Hunter / Prey expansion alongside the massive 2.9 update. Hunter/Prey adds in lots of new units and buildings and I'll explain in detail their roles and some tips and tricks to using them. Overall, most of the new content is niche and situational compared to the existing content. This was to deliberate to ensure the new content opened up new and widened strategic options instead of overlapping with old stuff. <a href="https://store.steampowered.com/app/11761

3 Replies 48,934 Views

Hunter Prey introduces 6 new base defenses for the PHC that create tactical new utility. To counteract this the Substrate have access to 6 new ground units, some of which excel in Sieges. New PHC Buildings: All towers are upgrades to existing towers, or they can be built directly from the Sapper advanced engineer. <span style="fo

0 Replies 302 Views

**Released** Artillery & Base Defense Rework Base Defenses and artillery Cruisers are getting a rework to make the game flow better and be more intuitive to new players. (Rather than 10 Cruisers getting destroyed by a single Sentinel.) Previously certain units were unable to attack structures or units with their main weapon which was contrived

0 Replies 27,304 Views

**Released** The 2.81 update addresses balance consequences of the recent size rework in the 2.8 update . The larger models clump less which meant area of effect weaponry was weaker, so the following changes are mainly buffing some of the under performing splash. The size rework also made frigates more powerful relative to cruisers due to their abilit

0 Replies 17,932 Views

Many RTS campaigns have a meta-map which dictates the flow of the campaign, such as the one found in Dawn of War: Dark Crusade. Meta campaigns aren't inherently a good or bad approach compared to a traditional, linear mission structure, it depends on how well it's executed. Meta campaigns are easy to mess up and be an anti-fun grind, so they should not be tacked on as an extra feature. A meta-campaign should be the entire focus for the single player campaign or a substantial DLC like Co

0 Replies 34,144 Views

Strategy and mayhem are the core of what makes a tower defense fun to play. Tower defense games need to pose meaningful decisions to the player, but while also containing tension and frenzy. Siege of Centauri went through different iterations internally as we tried to find the perfect mix of strategy and mayhem. Strategy and mayhem aren't inherently at odds with each other, but inevitably will be at times. Each tower defense game has different leanings, but there's always a balance to strike

0 Replies 44,902 Views

We love Tower Defense games at Stardock. We’ve played our fair share, and many have served as inspiration and reference for our work on Siege of Centauri. Before I started on Siege, I went on a Tower Defense binge to analyze and understand what makes for a good Tower Defense game. Here are the pillars that I think are critical to developing a good tower defense game. Variety of Creeps Tower Defense is inherent

0 Replies 63,562 Views

Sorry for the delay in getting back to you! I looked into this now, Indeed this problem of the Eta Llorven IV base not spawning is a result of playing the game from beta. As a result this is not something we'll fix as it is specifically only affecting you because you started during the beta. The good news is, the reward you get from completing the quest is the Lexite Interceptor Blueprints. You now also get the Lexite Interceptor Blueprints during the 'Return of the

9 Replies 9,267 Views

[quote who="StormingKiwi" reply="1" id="3744887"] I think I missed the point of this. I'm not sure what the underlying question is. [/quote] The point was that many RTS games have boring base building, where the placement of structures isn't meaningful. But then some RTS games take it to another level because of how their games are designed in a way that placement of structures has consequences. I wanted to highlight the examples of

10 Replies 106,753 Views

**Released** This minor update has many balance changes, in particular aimed at making dreadnaughts more viable and better equalizing the power of each faction's orbital abilities. Balance is overall in a good spot so these and other future changes are subtle. Atlas <li sty

0 Replies 17,830 Views

Star Control: Origins has been out for for a month now and we've been flatout working on additional content, improvements to the game and making it as smooth as possible. From our forums to Discord and Twitch, we've been reading and hearing your feedback! Our first step towards making the best game for our fans is the 1.1 update. Here's a breakdown of what that includes: **Free Multiverse DLC** The most exciting thing for 1.1 is t<span style="font-weight

0 Replies 1,025 Views

Escalation 2.76 Update **Released** After much testing and iteration, 2.76 has launched! 2.76 is a minor balance patch to improve strategic diversity. Most of the changes are subtle, but the heavy cruisers are receiving some significant power reductions. Martyr <span sty

0 Replies 15,210 Views

Star Control: Origins lets you do a lot of dumb things. Starting off in command of humanity's latest and greatest spaceship, your orders are to travel to Neptune's moon of Triton. On the way there, you're free to fly into the sun and melt your entire crew or explore the planet Venus and watch your planetary lander immediately get obliterated. This game doesn't hold your hand in the way most RPGs do, where you're forced sit through a tedious tutorial and it takes a long time to encount

5 Replies 66,707 Views