Escalation 2.71 update **Released** Balance Emergency Turret The Emergency turret was under performing, especially when compared to the Serpentine Turret Damage increased from 10 to 14 </
GGTheMachine
Thanks for posting, I have fixed this issue. Will be updated in 2.71
Escalation v2.7 and Secret Missions DLC Changelog **RELEASED 2/1/18** New DLC - Secret Missions: The v2.7 update may not seem massive, but the DLC is! This is the biggest DLC for Ashes that we've ever released,
G'day and happy new year everyone! Today I'm revealing some more info about the upcoming DLC and talking some things happening in the community. **Upcoming DLC** Hype announcement: Both Substrate and PHC are receiving a new frigate! [[..]] <
Hey guys! This week we launched the opt-in for the 2.65 update which when released, will wrap us up for the year. Today I'm teasing some more info about the upcoming DLC and I'd like to send out best wishes to everyone for the holiday season! **Upcoming DLC** Part of the upcoming DLC will include a nu
Hey guys! November was a busy month for us at Stardock due to our launch of the Star Control Origins beta. A couple of things to talk about today including an announcement! ##2.65 Update## The next update we're working on is mainly focused on bug fixes,
Thanks for the detailed feedback! You're quite articulate and I agree with a lot of the points.
I can assure you it's definitely very doable, and lowering the difficulty does give the player bonuses to make it easier. However, it's not intended to be that difficult when playing on lower difficulties. This mission got a rework a few months back and sometimes missions don't get balanced properly at low levels since I can't just pretend to play at a beginner level. So thanks for the post, I have adjusted this mission so that the Dreadnought comes at the player later
[quote who="Mr_Mulder" reply="15" id="3695535"] There you go the vanilla savegame. [/quote] Thanks, when does it occur?
I'm keen on an AA Dread for each faction.
2.65 Changelog **Released** New Scenario Splash Art We have updated the thumbnails for most of the Scenarios so that each one now has their own unique image, instead of having a few shared among them.</
Are you able to replicate this bug when not playing on your mod? If you could do that and send me the save game for it, that would be very helpful looking into this.
G'day! For the past month we've been working on the 2.6 update which is currently in QA testing and scheduled for early November. I already revealed some info about it in the September Dev Journal , but I'd like to drop more of a teaser. ##Quality of Life Changes## 2.6 isn't going to be our most exc
Can confirm larger cursors will be in for 2.6
2.6 Changelog <span style="font-size: small; font-family: Arial; font-we
[quote who="RomeoReject" reply="9" id="3691283"] Quoting GeneralsGentlemen, reply 8 Quoting RomeoReject, reply 7 Plus,&
[quote who="RomeoReject" reply="7" id="3691155"] Plus, they have no armor, so that shield gets wiped out slightly faster than the PHC lose health. [/quote] That's not true. Shields benefit from armor damage reduction.
[quote who="RomeoReject" reply="1" id="3690784"] Sounds like a good update to look forward to. Also: Healing/Repair Rework: Engineers & Constructors not being effective at repairing structures is unintuitive and unfair to Substrate who lack Medics. <ul style="col
G'day. It's been a very busy past couple of weeks for us, between the launch of the new Juggernauts in 2.5 and the Steam Publisher sale we had last weekend. On a personal note, the Agamemnon and Eye of Darkness were the first two units I designed, so it was a great experience starting them from scratch and seeing them develop into the final end result! ##Friendly Community## The other day I came across this Steam user review: <img
Originally Juggernauts were planned to be built directly on the ground from Engineers instead of the Dread Factories, but there isn't the UI space to do that properly. If we get build menus or Tier 2 Engineers we could go back to that design
Yeah the AI will instantly put Nano-Mesh barrier on their own and your Dreadnoughts. I don't like it because I agree, it doesn't look good.
Escalation 2.51 Update A small update has been launched to fix several issues and improve the fidelity of the Eye of Darkness and Nest of the Queen. Updated the textures for Nest of the Queen and Eye of Darkness to improve visual quality. Fixed a bug where Smarty, Constable, and Barrager missile damage was delayed by 11 seconds. Fixed a bug where the Eye of
It's a nice idea. Thanks for the suggestion.
You may have an auto save though. Okay, thanks.
Thanks for the feedback. Are you able to send your save game where you had the AI getting stuck issue? You can email it to [email protected]