I agree with everything Frogboy has said about game balance and how economies cranking out $20k/turn or 2000 science/turn really throw it off. I'm curious to see how the whole coercion thing plays out in game. I see a deeper issue with the game economy though. I think the problem you're running into is really fundamental to the model the game is using for the population dynamics. It seems to my untrained eye like you have a macroeconomic model whose behavior is
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[quote who="MadzaiSA" reply="80" id="3599384"]With all due respect it's your own fault, not the game fault. [/quote] I am due no respect. :) And it was the game's fault. All the planets I had were power house planets. There had been an event (bug alert: no popup!) that seeded the galaxy with a bunch of class 25+ worlds. I captured as many as I could to avoid the AI getting them, and then I built them up as much as I could, because, we
[quote who="Frogboy" reply="78" id="3599218"] I would say that a minimum of 5 turns, late game, on a mega planet would be required. Now, I've seen games where people can crank out these units in 1 turn because they've made a series of manufacturing planets that are optimized and with the slider on 100% manufacturing [/quote] I think this makes a lot of sense. Balancing the game in such a way that a single, high end world can produce a high end, larg
My laptop trackpad has no way to simulate a middle mouse button. As I understand, this is how to manipulate the map somehow?
[quote who="joeball123" reply="32" id="3598482"] So what? A whole lot of the rest of the game is incredibly 'gamey,' too. Need an army? No problem; some random planet has a large population and an attached shipyard, so within a week (turn) I can have a fully-equipped and fully-trained army of a size limited only by the population of the planet and the troop capacity of the transport. Need to modernize the fleet? Good thing extensive hull modifications, installing new component
As a programmer, I'm not sure we need to be criticizing players who are not for their ideas. And if the wheel is so bad, why leave the wheel at the civ level? Is it going to go away there as well? Is the AI going to get to tweak the resource levels in ways the players can't? If I set the ini file to allow the wheel, can I still play a multiplayer game? Is that going to be fair to everyone? I think specializing planets makes a lo
I only disagree about the need to do anything about big ships fighting small ships. I have the same questions about accuracy, agility, and speed, but there are definitely reasons to build different sized ships. First, it takes a long time to reach the largest hull sizes. You'll only have the smaller hulls for the first half or more of the game. And remember, if you have a lot of high production shipbuilding worlds that can turn out a large hull every tur
Tried that before posting. No joy.
Is there a way to change the homeworld of a freighter/cargo ship?
Playing a game, and one turn, without apparent warning, a large number of class 25 worlds suddenly appeared throughout my civ. It looks like it could be a mega-event, but I didn't get a pop up like you normally seem to. Has anyone else seen this?
It would be useful to know which techs offered for trade in diplomacy were specializations and which were normal technologies. It also be particularly good to know which were specializations you did not already have. Tech Specialization adding to what I already chose Spe
Playing a custom race using the Altarian tech tree, at "Diplomatic optimization" specialty tech, I see "Research Treaty" unlocks "Slave Brokering" which provides some non-research bonus. Seems like a bug.
Playing a custom race using the Altarian tech tree, at "Diplomatic optimization" specialty tech, I see "Research Treaty" unlocks "Slave Brokering" which provides some non-research bonus. Seems like a bug.
i didn't realize the map editor was dlc. i guess it's not something most people are going to use, and there is a good deal of development effort involved with creating it, but still, it seems like a bit of nickel and diming to charge for that. plus reading the reviews on steam, the characterization there of "mixed" seems generous. what i'd really like is a galactic map that was actually more... galaxy like. black hole in the center, dense concentrat