Here is the save file: https://drive.google.com/open?id=0B3deOhlG3pVmNU1vdFJBWlNxNU0&authuser=0 Offer peace to the Drengin, and then keep adding their stuff. They will eventually decide that once they give you enough stuff it is no longer too much, but just enough. You can just take everything from the Altarians and Terrans in the same way, but you don't see them yet (until you take all the Drengin planets). For some reason no other race will
Martimus
[quote who="JorgenCAB" reply="10" id="3546776"] Quoting Nastytang, reply 8 well the only reason to use what the OP is talking about is you get a Idle planet and have to do something with it so one of those option has to be pick. it`s crazy to destroy something and rebuilt it just to keep the game going </
I just realized I can take everything from every AI in the game just by asking for it during diplomacy. At first they will say "You've got to be joking", but once you add enough of their ships and planets they will switch to "thanks for the gift", even if you aren't giving them anything in return. This worked for all AI, even the ones I was at war with. The only thing they won't give you is their capital.
What does tactical speed do?
The game is definitely fun, but I have yet to play a game without a crash to desktop. I consider it a feature, since it is a forced stop that lets me get some sleep before I have to go to work the next day, but the crashes should be taken care of at least before the game is released.
I have noticed this in each version of the game I have played so far, and since it hasn't been fixed yet I figured I would report it in case it isn't a known bug. When you have a ship with a destination, it will show how many turns it will take to get there. Unfortunately the first turn (the green portion of the line, where it goes up to 1) is always two turns worth of moves instead of one. This is true even in the Dev Streams, so I know it isn't
Unfortunately, that did not happen with Elemental. The manual was rather barren and often incorrect due to the constantly changing gameplay mechanics. I remember looking for how influence worked in the game everywhere I could before finally posting a question on these forums to find out what it did. I also googled multiple combinations of "how does combat work in Galciv3?" before posting here without finding anything. I just hope that the information becomes available at some poin
[quote quoting="post"] Greetings! Today I would like to ask you guys some questions about strategy games. 1. What specific features of diplomacy do you traditionally like the most? I want you to be as specific as you can be. Which parts of diplomacy from any game do you like the most? What parts do you remember long after playing the most? 2. Looking back, how many turns do your favorite games last? This is important to know the specific number