Gravedancer

Gravedancer

Joined Member # 651293
12 Posts 134 Replies 10,880 Reputation

I really enjoy the game. "Sins of a Solar Empire is a "RT4X" game, blending the epic strategy and empire management of the 4x genre with the fast-paced and tactical elements of a real-time strategy title." When I was looking into the game, I initially had my doubts about the above statement. I was concerned that ship battles were going to be over too quickly. Well I'm pleasantly surprised how well it works in this game. The speed at which the game is played and

154 Replies 336,042 Views

Right, now how the heck do I get em back in >_ Keep posting the same request until either they add it in or you get banned. Seriously though, I like the idea as well. Because of how it works now, it's doubtful I'll play another multi-system game until there are improvements. It's hard enough the way it is to manage multiple systems, but the cu

28 Replies 7,235 Views

I like the infocards... I can see where you're coming from though. Now that I'm becoming accustomed to using the Empire Tree, I'm really loving that feature. Last night I really experienced the convenience it provides. Battles raging across multiple planets. Open up the fleet node so it shows all the ships, alt click on bombers and pick target. Double click on next planet to change view, make adjustments. Scroll within the empire tree (w/o changing the view) to find nearby plane

34 Replies 7,401 Views

ditto! the game becomes un-fun really quick once i have an empire substancially larger then any other player... thus giving me more resourses and more fleet support so even if i run into thier biggest fleet and suffer substancial loses i can still rebuild faster and bigger then them. it becomes clean up very quickly... but again its a beta and i know this is being worked on <img id="ImageResize_Image_11" onload="ImageResizer.createOn(this);" src="http://images.

47 Replies 13,233 Views

Another aspect of culture is how an empire is able to maintain it throughout a system when they've been reduced to a single planet without any broadcast centers. I would think it should degrade at some point. Aside from another empire's culture, are there any other "resistances" to culture? I'm thinking that if distance were a resistance where broadcast platforms were the positive that overcame the distance resistance... then the removal of those platforms should allow for distance

15 Replies 35,650 Views

Oh, I was specifically asking about "giving the flaks a move order on the ship in question" (sorry for being vague). With your flak ship currently selected, is it as simple as right clicking on another ship for them to follow that ship?

10 Replies 3,353 Views

It's been awhile since I've played either, but I'm thinking of Star Fleet Battles (pen & paper version and the PC game) and Space Empires IV. I know in SFB Marines could attempt to capture and take control or knock out specific systems. I know in SEIV there was also that granularity. Thing is I think that type of ship interaction might be beyond the scope of the game. Think about the planetary invasions. We don't have the option to send in ground troops to assault a planet a

47 Replies 13,233 Views

You can just give the flaks a move order on the ship in question, and set them to weapons range autoattack. How do you do that? Do you select the flak ships, then Shift click on the target ship? I sometimes get confused as to when to Shift, Ctrl, or Alt click.

10 Replies 3,353 Views

I agree with much of what's been said. I like the idea of culture but it's too strong right now and too slow to dissipate. My first experience with culture was frustrating cause I didn't realize what was happening right away. I had decimated the planet with a huge fleet, destroyed their colony. Next thing I see the planet's populate pop back up. Huh?! Must have sneaked in there. No problem. Do it again. Same thing. After the 3rd time I realized my colony ship was on auto. So ea

15 Replies 35,650 Views

It would be cool if the crew actually mattered in combat. One of the cooler things about Star Trek Armada was that you could beam crew to enemy ships and take them over. I can't think of what game(s) it was, but you could also assault enemy ships, sending in marines to attempt to capture their ships. Thing is, how far do you want to micromanage logistics in the game. Crews, supplies, battle damage, etc. While it could be nice, I think I'm hap

47 Replies 13,233 Views

Hotkeys are pretty simple and universal throughout the game. On the control panel in the lower right, the top row is always: QWERT. And the bottom row: ASDFG. Oh. I saw the hotkey reference when using the options but never really paid attention to them, much less that they were the same keys. For whatever reason I was thinking that each option had it's own key (like there's enough keys for that, lol) -- you know like you could select the p

11 Replies 6,258 Views

Hangars don't have this problem, however they use a very large number of tactical points, so any one planet will probably only have 8-12 squadrons, most attack forces will have about that many squadrons as well, along with a whole lot of other stuff. QFT! Just last night I was doing great and then in jumped an invasion fleet from another star system with what I swear had to have been 15+ carriers and an upgraded Sova. All I saw was a swarm of p

29 Replies 9,570 Views

I pre-ordered this a couple days ago. Mainly because of Stardock's involvement and how impressed I've been with GC I & II. I also like how Stardock implements their betas, giving their customers the opportunity to get involved with the game early. Anyways, I do like the game. When I started the tutorial I sat there awestruck at how great the game looked at this stage of beta. I probably spent the first few minutes doing nothing but moving the view around. <img src="http://images.sta

11 Replies 6,258 Views

I was initially thinking that you could just change the range at which they engage -- you know where you change it from gravity well to weapons range. But... that would only work in the case where carriers sit at the edge of the gravity well and you could park the flak frigate there. Otherwise your flak frigates would just sit there while the other ships flew off. It would be nice to give orders to them to follow your capital ships or certain ships and not go flying around lik

10 Replies 3,353 Views

...but heat, from the engines and everything else, makes ships hot and easy to see with RADAR. Heat? Try thermal imaging, not radar. Radar Thermal Imaging

13 Replies 4,252 Views

Sweet!! I just pre-ordered the expansion. I knew I would order it eventually, but seeing the news of the open beta program was all the incentive I needed to pre-order now. In regards to the "stream-lined technology tree". When players submit meta-verse games does the data regarding their researched techs get submitted as well? If it is, was that information used as part of the decisi

69 Replies 42,708 Views

I love the fact that you don't need the CD in the computer when playing GC1 or GC2. My kids are always playing different games and CDs constantly get swapped in and out, misplaced, left lying around, etc. So I appreciate the fact I can d/l the game and play without the CD. My worst experience with copy protection was with Rollercoaster Tycoon 3. After installing and patching the game, I had to contact the makers of the copy protection software w/ information obtained from some stupid

42 Replies 27,917 Views