For me, it's still broken in 2.6.
candido-
I would like to ask the DEVs for some rationalization of why the production wheel is replaced by limits of 60/20/20. Two points --- 1. Frogboy advertised the production wheel as brilliant at the time it was introduced. 2. The usual game plan is to make worlds dedicated to one of military, science, or wealth. This 60/20/20 buttons split seems to massively change the game. Hence, I would like to ask the DEVs for some justifica
Really nice comparison of three versions. Thumbs up! Also, this comparison is a nice introduction to GalCivII folks about the new features in GalCivIII. I just played a battle yesterday and assumed that the battle viewer was all cosmetic --- learned something quick and new by just looking at frogboy's post. Thanks!
I am ready to play! (I have nothing of substance to say... just lots of enthusiasm for this project and its release data... Go Devs!)