Dedric

Dedric

Joined Member # 6486754
4 Posts 2 Replies 958 Reputation

After 570+ hours game play at this point I thought it would be a good time to go over some problems. These are not major issues but have dramatic long term effects to every game I play. Here is my "general" game play strategy which should help define how I do in the higher difficulty levels. At the opening game I maximize production 100% until I have 2 customized cheap colony ships out, I then move to 50/50 production/research, and adjust to more economy as needed, I do not tr

2 Replies 27,328 Views

Being new to the gal civ universe I can say this. I grew up on the civ series as well as space empires. I still playciv 3 from time to time, I enjoyed civ v and hated beyond earth as it felt like a clunky mod to civ v rather than a new game. Now my ol laptop doesn't actually meet the requirements to play though it does work mostly on a medium map at best, my wife is going to update me next year for my birthday thankfully. That all being said I like how the game is, as well as the

107 Replies 728,231 Views

I have just complected my 2nd full game with the new precursor add-ons and here is some feedback. My 1st game was on a small map just to get a feel for things, then bumped it up to a large map with 20+ AI. First off precursor planets. Very nifty idea, however the 50% loss in population kills almost all planetary bonuses that the planet could/would give anyway. Why not have several alternative negative impacts like the other planets. -50% influence, 25% population + -50% growth

9 Replies 25,544 Views

For future add-ons could something be put in to allow for breaking up designs? Default would be cargo, support, tiney, medium, large And how about allowing the user input their own categories for the user/custom side so I can place designs in a category of my choice. Also can their be an option to show/hide obsolete designs? Can we please get some penalties to a star base for being in an opponents zone of influence, perha

0 Replies 2,806 Views

I wanted a firm grasp on the game before posting ideas, so after 150 hours I'll post now. Minor things When creating a ship can we please get an icon for the hud display, right now it's left blank when in a fleet. AI creating space stations in your territory "without" an open borders treaty, destroying said space station triggers war. Fix: Only allow pl

10 Replies 150,406 Views