Stringer2

Stringer2

Joined Member # 648293
0 Posts 72 Replies 336 Reputation

[quote who="Chibiabos" reply="8" id="3409638"] Community edition of a game engine? Game engine licenses aren't exactly cheap.[/quote] Yes. Who says there cannot be a limited version? Who knows, maybe some hobby programmer some day is in position to make a selection.

9 Replies 29,677 Views

Perhaps some kind secret mission type stargate that some games have? Like send ships, kill the ancient enemy and get some special tech or even a planet.

7 Replies 22,318 Views

[quote who="Lucky Jack" reply="29" id="3409094"] I can tell everyone that I expect a lot of people will be disappointed with the level of the gaming in the Alpha test and through much of the Beta testing.[/quote] I know I would be. That is why I'm going to skip those even if I have the access due Elite pack.

69 Replies 220,985 Views

[quote who="Tridus" reply="10" id="3408724"] No, I think I'd rather go after the problem by going after the problem, instead of going on a roundabout thing that just makes scouting needlessly annoying.[/quote] Yea, to that I can concur. Like I said previously, there is already ship range limit (supplies) and I don't see sensor decreasing brinning much to the game with that. I dont know what is the solution and dont care much either to invent one, because t

12 Replies 22,729 Views

[quote who="Tridus" reply="8" id="3408694"] It does have to make some kind of sense, because having it work the way you describe is just going to leave a lot of people scratching their heads and going "WTF?" If you want to attack colony spam, the way to do it is not to make everybody blind.[/quote] You talk like I was the original inventor of this solution, but I'm not. I'm merely saying something could be done and what works in the Imperium Gala

12 Replies 22,729 Views

This is not real life, it doesn't have to make complete sense if it is good for the game play. I don't understand how that per ship sensor limit is going to help any more than ship range limit, but the problem kinda exist in the GC2 and who knows about the GC3.

12 Replies 22,729 Views

[quote who="satoru1" reply="54" id="3408247"] To be fair, CIv5 is actually fairly playbable on an Surface Pro (note not talking about the ARM based Surface1/2). Sure you gotta turn stuff down but it's still doable. [/quote] Dunno about that, I have never tried civ5 with Surface. My 1½ years old i7 laptop ran it fairly well with nvidia display card and the cost was probably same as with your surface1, maybe less. It's nice to know that you are ab

151 Replies 729,814 Views

[quote who="RooksBailey" reply="15" id="3405764"] On it, there was always a quote from a random citizen reflecting their opinion on the planet and the player's leadership. [/quote] There was? LOL, well I'm a dictator so I don't listen for my punny little slaves [e digicons]}:)[/e] . Unless of course they try something, in which case it's good to have army near by [e digicons]:banhammer:[/e] [e digicons]x_x[/e]

62 Replies 230,338 Views

[quote who="tazgecko" reply="40" id="3407987"] There's no reason to be disappointed in a game which is yet to be released, lets wait and see what they come up with. I'm sure I will spend some time in the future playing it [/quote] Of course. I don't think I use the MP so much, but single player is something I'm waiting for. I wish they would make a more or less fake role playing elements to the single player game, because that help

85 Replies 326,308 Views

[quote who="Gaunathor" reply="36" id="3407867"] The GalCiv series never had multiplayer before. So, how does adding it not introduce something new to the game?[/quote] Unless it is something where you can just hop in and play, it will not work for majority. These games take time to play, which is something next to impossible with random people in the internet.

85 Replies 326,308 Views

[quote who="odoniel" reply="51" id="3407662"] That would be really nice (I'd pretty much get a Surface 2 just to be able to Play this game anywere I am . [/quote] Terrible idea since Surface2 is Intel HD driven.

151 Replies 729,814 Views

[quote who="Clocknova" reply="39" id="3406401"] There's also the possibility of hiring an outside company to do the porting. Many companies do this.[/quote] Yea, that would do it. But it requires big success, because the job could take some time and money. My understanding is that GalCiv has never been exactly a GTA success like seriers. So who is going to pay it? Those 100 or so potential Linux fans also liking 4x games maybe?

151 Replies 729,814 Views

I don't think a laptop bought same day as the final game is out is going to be a problem. Probably even a year old (in that date) laptop will do. That is the way of nature, but there is one catch. Buy a solely Intel HD driven laptop and you can forget games already. Those are crap and always going to be, no matter what Intel datasheets say.

8 Replies 26,809 Views

@satoru1: I don't think it's very hard today to use more than 2gb ram for textures and models. Especially if you want to keep them in RAM instead of loading from a HDD when the user zooms in to a planet or something. That and one always could use a lot pre-calculated lookup tables for AI and other purposes. Why waste the ram when there is some? If the data is same, you'll just end up using complex systems and those are opposite to the "optimiziations".

29 Replies 104,862 Views

[quote who="satoru1" reply="37" id="3406739"] Wait did you become a founder without even watching the trailer? [/quote] Of course, the elite one :D. How bad it could be at worst? I think it is very unlikely they would ruin it so utterly completely that I could regret. I'm one of those who think MOO3 is a good game after all, and GalCiv has always been one of my favourites.

51 Replies 80,288 Views