Stringer2

Stringer2

Joined Member # 648293
0 Posts 72 Replies 336 Reputation

[quote quoting="post"] I was playing a little of Distant worlds, and one thing I didn't like was that I couldn't decide on what techs to research. [/quote] Whaat?? You were playing the most recent add-on as a pirate? Because otherwise you most definitely can and should decide.

4 Replies 15,167 Views

[quote who="Tridus" reply="31" id="3424632"] During a turn end when all the AIs are going, you need the entire game state in memory to do all the processing that comes with it. If you have to constantly page game state in and out to do AI turns, the turns will take dramatically longer because paging is horrifically slow. It seems unlikely there's going to be 4GB of game state to work with for that, but we'll see.[/quote] First, as far as I have u

50 Replies 105,593 Views

[quote who="Lucky Jack" reply="15" id="3424585"] Even so, I wouldn't be surprised if the devs found some of the newer programming languages lacking in some instances, simply because it takes time for any programming language to "mature". I am sure Brad & co are quite busy, but maybe they can give us a simple and approximate count of the number of work/arounds they have had to create to solve deficiencies in the programming language(s) ability to handle asynchronicity?[/quot

39 Replies 81,776 Views

[quote who="Lucky Jack" reply="29" id="3424581"] You are both only part right. From a general system perspective the primary problem is how high the page fault rate goes. The more page faults per second the slower an app will run. It can even get so high that the program will appear hung. Providing more RAM will reduce the paging rate. [/quote] Your point? Lets assume you have 16gb ram in your computer and all that is available for the game. Do you seriously t

50 Replies 105,593 Views

[quote who="Tridus" reply="12" id="3424523"] Yeah, for sure. It's a good framework. I don't know how popular it is for games though.[/quote] There has been few. I don't know about the really big names, but I think the Distant Worlds is one example. The cross-platform requirement is probably one of the biggest reasons someone would use something else. But in the MS only worlds .NET should be rather attractive one, because that is where MS is pushing us all.

39 Replies 81,776 Views

[quote who="Tridus" reply="27" id="3424520"] It becomes the concern of the programmer as soon as someone creates a super stupid huge system on a machine with 4GB of RAM, and the game slows to a crawl as it pages in and out trying to do things that require more than 4GB of data in working memory at the same time, because that person is going to post a review on Metacritic complaining about how slow the game is. [/quote] True, and that is why I said I'll sim

50 Replies 105,593 Views

[quote who="Tridus" reply="9" id="3424494"] The trick there is that if you're just using "await foo.DoStuff()" form the UI thread, you're not actually getting parallelism. In that context it uses cooperative multitasking and yields the existing thread when it's waiting on a blocking call. That maintains UI responsiveness, but isn't running things in parallel. (It can run things in parallel if you use it in some other contexts, though.) [/quote] <p

39 Replies 81,776 Views

[quote who="Tridus" reply="25" id="3424496"] The address space is virtually unlimited, but the amount of stuff you can actually have in RAM at one time is not.[/quote] Yea, but it is no concern of programmer. The OS handles that, unless the programmer specifically wants to participate in the process. Despite your needs, there is no way a regular PC could move all that data to registers and do calculations with it at once. Even if there is data available worth of Xg

50 Replies 105,593 Views

[quote who="Omsad" reply="14" id="3416297"] E.g. Is the aspiration to make galciv3 scale to the amount of memory the computer it's running on. For example if I have 16gbs I'll be able to run a game "x" large but if I have 64gbs I'll be able to run a game four times larger than "X"?[/quote] I'm going simplify this by asking, why would a programmer want to know your memory amount? They got rid of the 2gb barrier, so they can make data available up to

50 Replies 105,593 Views

[quote who="Lucky Jack" reply="2" id="3424390"] Asynchronous processing is indeed a bear to program for. [/quote] It could be, but in C# and .net4.5 it's actually pretty straight forward. It even got better with concurrent lists and async/await keywords, but I'm not going too much to details. However, the question is, what do these guys use for GC3? Somehow I don't think it is the .NET, because they and you make this so big issue.

39 Replies 81,776 Views

[quote who="Heavenfall" reply="13" id="3423549"] Made it past 700k just barely! I really hope this game turns out as good as they pitch it.[/quote] Yea, really nice final spurt. I calculated, that the average backer was around $43. I wonder how the final $50k came? Did they get couple big donations, or lots of small late participants. Well anyway, we'll see what it brings. I haven't studied all the material available, so I only know

15 Replies 68,994 Views

Well, it made it with a good margin and there is still many hours left to participate ;)

15 Replies 68,994 Views

[quote who="psychoak" reply="37" id="3419813"] We've already gotten a cure for walking around stations hunting for asshats to hire from a modder. I don't expect Vanilla XR to ever be as good as vanilla X3, but the processing power available to the game dwarfs it's predecessor thanks to being a proper threaded engine. If and when they finish the game, we potentially have the ultimate space sim waiting for us, one that isn't crippled by a horrendous cpu bottlene

58 Replies 275,778 Views

[quote quoting="post"] Will GalCiv III be supporting any platforms other than Windows? Specifically, you really need to release a Mac & Linux version. You'll find there are a lot of eager Mac/Linux gamers out there who are ready to throw their money at you for native versions. How about some love for us non-Windows users? [/quote] Make work with Wine? Insane idea. First, it changes all the time. Second, the Windows change

151 Replies 729,900 Views

[quote quoting="post"] ...and anything else that comes to Brad's mind [/quote] Maybe some kind alpha or in-house tools for creating (mod) content when the alpha is available? I don't care personally, but just a thought. Who knows, maybe those even work better if the modders get a chance to give feedback before it is too late.

53 Replies 125,412 Views

Yea, so Juankoski is okay then :) You can find it from Wikipedia, even the English one. The guy in the end (Juice) sang "Juankoski, here I come". Can't get rid of that song ringing in my head. [video] https://www.youtube.com/watch?v=KWdgNw8K58k [/video]

110 Replies 376,940 Views

What I really wonder, do they give a second chance if the first suggestion doesn't pass? I mean is the system going to be automated, or does someone just receive a lot of email and decide which one is good and which one isn't?

110 Replies 376,940 Views

[quote who="joasoze" reply="37" id="3411418"] A wood with an animal that multiplies so fast that it can feed millions of people on the planet A mystic communication device that can call mercenaries to work for you at a high price, but with some very useful ships [/quote] A mystic wood with a communication tree that can call pirates to enslave your citizens? And you don't know of it before it happens, of course.

45 Replies 167,812 Views

I think the good balance is the way. Probably more micro in the beginning and ways to reduce it in the later stages. I'm not so sure I personally want to play housekeeping under name 4X ( e x plore, e x pand, e x ploit, and e x terminate ) all day long.

45 Replies 167,812 Views

[quote who="Voqar" reply="8" id="3410411"] I mean, yeah, I threw down $100 for GC3 without even thinking, but throwing 100 at stardock who has always treated us like gold is a bit different than throwing 100 at some company I've never heard of for a game that doesn't have a demo and that doesn't sell any kind of package combining the whole game...meh..that's risky even when many say it's a game that measures up to GC2. So you'd basically have to pa

64 Replies 233,588 Views

Oh and yes, I too played one game of gc2 last weekend. I enjoyed it very much even though I did win by ascension in few hundred turns. I didnt have time to see a single planet invansion and took part only one space battle :)

64 Replies 233,588 Views

I bought the Distant Worlds after reading about it from here. I think I need a new mouse with a real scroll wheel (now using Logitech m600 touchmouse). But even then Im not so sure it is a game and not some weird passive simulation. There are way too many things happening same time and no good way to track what is important and what is not. Trying to handle all the events without AI is next to impossible. I definently need that new mouse and try again. Also I hate the w

64 Replies 233,588 Views