greengoo271

greengoo271

Joined Member # 6477976
2 Posts 4 Replies 255 Reputation

[quote who="erischild" reply="11" id="3589760"] To me, "Terrans" is what other races call "humans", but we humans never use the term for ourselves. [/quote] It was THIS comment which prompted me to quickly log on again and thank you all for your meaningful replies! Yes, if I twist it like ^this in my head canon when seeing the galactic history unfold itself, I can quite tolerate the term 'Terrans'. I've never perceived it like this, to be h

12 Replies 57,124 Views

I mean, have you EVER referred to yourself as a 'Terran' or heard anyone else doing that??? The only time I ever heard the term 'Terran' was in cheesy sci-fi movies and I know this game is above that! [e digicons]|-)[/e] (this post is not to be taken entirely seriously ... but it still kinda bothers me a bit. One of the reasons I never play as ... ourselves.)

12 Replies 57,124 Views

Thank you both for the replies! I kept frantically checking this thread every few hours, since I have my own game going on atm (something which I rarely do, since I have a busy work schedule), and I don't want all that time I invested in it going to waste, just because I altered that one digit. We all own the same game, so if you can confirm that invasions are still on the plate, I'm very relieved to hear that I haven't neutered the AI's tactical abilities with this pr

69 Replies 302,234 Views

Since the 1.3 update the AI has stopped invading planets ... I created another thread addressing this issue, but it was deleted, which quite frankly confuses me a lot (the decision of the respective mod, that is). I tampered with that one specific line in GalCiv3AIDefs, where the size of the radius of invasion-worthy planets is determined, raised it up from 9 to 256 tiles, which has worked as intended, until the day before yesterday with the final 1.3 release. I tested this hypot

69 Replies 302,234 Views

Hello all, I just registered after lurking the boards for a long time, simply to ask the community this: Am I the only one who has noticed that since the Ver 1.2 update a few days ago, the AI-controlled empires stop progressing tech-wise once they reach the hull augmentation techs, like Zero Gravity construction or Large Scale Construction. I love observing AI-only games, I spent more time treating this game as a cinema than an actual game ... and I'm loving it!!!!! But this enabled me al

16 Replies 29,092 Views