Windowed mode? How do you activate windowed mode?
fsk5809
Speaking of cheats, you can create a candidate with 10 points in every stat. Has anyone else figured it out? It doesn't involve editing any files; it's all done in-game.
My MOO3 comment was intended as sarcastic. If you try to put too many features in, you wind up with a game that is bloated and not fun.
It crashed on me when I tried running it. At the "candidate seleciton" screen, the word "loading..." doesn't turn into "start game" and my PC froze. I'm going to uninstall/fresh reinstall. (I had to do that in the last version also, after the "delete graphics file" fix didn't work for me.)
For political capital, you shouldn't be able to just raise all your political capital from the same state. If I'm really leading in a state, maybe I should get more than one point. If I'm losing in a state, I may get nothing. Should raising political capital have a cost besides stamina (such as lost awareness or standings in the polls)?
If you were really going to do it as a campaign, you should have the player first winning a seat in the local school board, then on the city council, then for mayor, then for state legislature, then governor, then president. I don't know if your code is flexible enough to accomodate that.
Why not just play MOO3?
I think that interest rates affect the various rush-buy payment plans. If you have a really good rating, you can get the "pay on installment" options being cheaper than cash. There is a morality event in the game that has lower interest rates as a reward for the evil choice. You'd have to experiment to confirm.
The fair thing would be to have more than one ranking. There should be "recent year only" and "recent month only" (fair to newer players) and "all games" (fair to older players). On the other hand, any system that ranks people where they don't play head-to-head is going to have problems.
Technically, DC gets the same electoral votes that a state of the same population would get. This has always (?) been 3.
I think that one way to make the issues matter more is to allow multiple issues to be represented in the same campaign speech or ad Either that, or more stamina per turn is needed. Maybe allow 2-3 extra issues for each extra stamina point spent.
I think that at "Cakewalk" difficulty, you should give the player IN ADVANCE the exact effect of each of their actions. For example, at the fundraising screen, it should say "Fundraising in California will net you $205k." At harder difficulties, you can be a bit more stingy with information (and randomize the effects somewhat). Also, during the interview screen, you should get to see the polling information for the state. (so you aren't forc
Why does the "More Jobs" campaign speech feature a picture of a gun? Is this some sort of deep political statement, or a bug? Where is my stamina going? I notice that my stamina per turn decreases over the course of a game, with no comment or warning. For "Polical Capital", I think you should accumulate a certain amount over time, just by doing good things. What can I do with the fractional stamina left over at the end of t
Games on the metaverse older than 1 year are disappearing. It's OK to not include them in the score calculation, but they shouldn't disappear completely.
Why do games disappear? I can understand not having them included in the calculation, but having them disppear altogether? I was using the Metaverse as a personal "high score table".
Better Feedback following TV shows, letting you know how your constituents felt of your answers. I'd like to see better feedback in almost all situations. At the easiest difficulties, the player should get the benefit of knowing the effect of his actions in advance.
I want to see adjustable stamina per turn, to allow for variable game lengths.
Is there any "quick guide to mods", so I can go directly to the "best" ones without having to read the description for each of them? Really, compilations of the best mods+maps should be available as an option on Stardock Central.
[quote]+Allies and Teammates get discount when trading techs.[/quote] Shouldn't Teammates get to trade tech for free? I should also be able to coordinate research with my teammates somewhat. There's no point in both of us researching battleships. (Or even better, tell one of them to focus 100% on military while I focus 100% on research.)
I was going to ask the same question.
Well, I do think that it'll be a good game once it's done. The current version still needs a lot of work. I'm suspecting that it won't be in the same league as GalCiv unless substnatial improvements are made. I'm surprised this thread didn't gather more comments? Also, the "political capital" seems useless as currently written. It takes 2-3 full turns to get enough capital to do anything. On "election night", I thought that there should be some randomness. That is,
There's a manual? Where is it?
Speaking of HQ, there really needs to be an adjustment by state wealth. Should a HQ in Delaware and California both bring in $10,000 and cost $250,000? It feels ridiculous to be building an HQ in all the small states for the +$10,000 bonus.
It was a bit of a disappointment, considering how much hype came before the release. I posted this on the GalCiv board (while this board was down!). Overall analysis: The current beta isn't playable. I'm going to wait a month or two and play it again. I'd give the game a "nice try". It looks like it'll be a decent game when it's done. Let us know when it's actually playable. Clicking on "Options" ends my game. There's no way
Overall analysis: The current beta isn't playable. I'm going to wait a month or two and play it again. I'd give the game a "nice try". It looks like it'll be a decent game when it's done. Let us know when it's actually playable. Clicking on "Options" ends my game. There's no way to get back! The "news" and "charts" buttons don't do anything! I am running Windows XP, but it still crashes too often. The various things to do are unclear. You need a "get sta