Not sure, but I think this may be when you declare war on a faction with whom you are trading.
lvciii
In my current game, I did just that to a faction - beat him down to one low-class planet, then opened negotiation for peace and I got everything he had save that last planet - technologies, credits, his last few ships, a mining starbase, and, I think, the last of his dignity. Then I surrounded his planet with ships (a blockade) and stationed another nearby 6 in case he built a shipyard (so I could blockade that too), then I sent a freighter to open a trade route - which only I can do be
"You must be joking" is the response when they need something in return; try offering something - credits, preferably, but they'll take technology, ships, starbases, resources, whole colonies, whatever. Also, consider bribing their neighbors to declare war on them; your enemy might divert forces away from you to fight their new enemies for the next fifty turns, and may make them more amenable to making peace. When I play, I have tech trading turned on but players can only tr
When a new colony or transport is manufactured the turn begins with a dialog box which doesn't specify which kind of ship is being loaded. On larger maps I may be waging war on one side of my ZOC and colonizing on the other, and the only clue we have now which kind of ship is being loaded is that we can see on which planet the ship was produced. With a dozen or more shipyards I have trouble keeping track of who's making what, so specifying ship type would be helpful.
I haven't been reading much in the forums and the manual is unchanged, so I'm in the dark; the changelog said that production foci were added, but really it replaces the planetary-level production wheel?