Really cool stuff! The ships alone are amazing!
Dual-Zero
[quote quoting="post"] I have Interstellar Survey but can't build any survey ships. My one survey ship (from game start) is busy helping my fleet kill pirates. What minimum tech do I need to be able to build survey ships? Or is it a magical mineral thing, because so far I've only found Durantium, Thulium, and Elerium? TIA [/quote] You can build the Prototype survey module right away, if you find some Thulium resource.  
I made a Shadow foreground pic for my own use you can have if you like. I found this one with a google search: Then I used Gimp to clean it up (and add some eyes), and ended up with: <img src="http://i1373.photobucket.com/albums/ag394/captainmike03/Shadows_FG_zpsidfhjcsw.png~original" alt="" width="19
Yeah, if you look in the GalacticEventDefs.xml you have: SlowdownEvent SlowdownEvent_Name SlowdownEvent_Dec Galaxtic_Event_World2.png GalacticEvent 50 OnEventChoice <br
It is kinda annoying when it happens while trying to grab a resource or planet. But it only lasts 10-15 turns, so not that big a deal.
[quote who="RainDreamer" reply="1227" id="3560806"] Hey, first post here. I have designed 31 ships for my custom race, all of them hand crafted from scratch, and here are a few: Reduced 29% Original 1920 x 1080 <di
Yeah, it looks very funny. I always want to yell at my ship captains: "Just let them come to you, you've got missiles!" hehe [quote who="BigBadB" reply="2" id="3559680"] They can also be handy on ships that have a role that starts them near the back of your fleet (like Capitals) that you want to close faster with the enemy than ships with other roles that start nearer the front of your fleet (although how useful this is depends on how you&
Loving the Pirate ships! [e digicons]:inlove:[/e]
I did a search and couldn't find much info about what the thruster ship parts actually do. The in-game description says: "Makes ship faster and more maneuverable in battle." Makes sense, but what does that actually do to affect the battles outcome? From what I can tell in the battle viewer the ships can shoot any direction, so maneuvering is pointless? And the ships just run straight in to ram each other, so being faster is meaningless? There are t
Love these, especially the backgrounds. [e digicons]:thumbsup:[/e] Looking forward to a Captain Janeway!
[quote who="Slapstick83" reply="1" id="3558435"] The 20 turn diplo limit is quite ridiculous at some points. However my biggest gripe in terms of war/peace terms is how little the AI is willing to give to save their own race from extinction. I can have a fleet parked over their homeworld, and the diplomats in the oval office would have an exchange roughly like this Me: "I think we have you beat. You bastard. You STARTED THIS!! Now LOOK AT WHAT YOU'VE DONE! Can we PLEASE ha
In my current game, on an insane map, I ran into a super-powerful race from the other side of the map. Their civilization power rating was 5x more than my own, and they were an evil race, so I guessed they would declare war pretty fast. So, right away, I threw some credits at them and signed a non-aggression treaty, figuring it would buy me 50 turns to prepare more ships. Two turns go by and they declare war on me anyway.[e digicons]8C[/e] Is the code for that treat
Well, shoot...that was a really cool intro. I don't usually play the campaigns in 4x games. But, now I have to check it out, [e digicons]:P[/e]
[quote who="wpkelley41" reply="25" id="3547416"] Dual-Zero and Ryat, am I looking at the changes to my custom civs wrong? I just make a copy, make the changes that I want and save. Then I delete the original. [/quote] I'm just wanting more options basically. For example, setting how many credits each individual civ starts with. Or giving one certain techs to begin with. There are tons of changes you can make to the civs if you dive into
Looking forward to the release a lot! I've been busy making tons of custom races for my first "real" game on an insane map. [e digicons]:drool:[/e] While doing that I have noticed something I'd like to request: A race editor to make changes to existing custom races easier. I'd like to be able to change different race's starting credits, techs, etc without having to mod them in the XML. But even as is, I'm having tons o
Seems to me that if you are playing with pirates enabled, you shouldn't be sending ships out on auto and not escorted. Otherwise, turn them off? On a side note, will we be getting a "raging barbarian" type of option for the pirates, like in the Civ games? I always play with that on in Civ 4/ Civ 5. It basically makes many more of them spawn.
Loving every one of the designs from everyone! [e digicons]:thumbsup:[/e] I hope the game will have an easy way to download player created ships, would be great to add all these in quickly at some point.
This is my contest entry ship, the Subspace Shredder: Video with the animation: [video]http://youtu.be/MGbLZzknyNg[/video] It is an experimental large hulled Terran ship. The back engine area is animated with large rotor blades. Was a lot of fun bu